Commit graph

142 commits

Author SHA1 Message Date
Lwmte
95bd4f7466 Use refraction as before but accounting for vertex weight factor 2021-08-01 11:39:02 +03:00
Lwmte
e0b504ff00 Draw vertex colors for moveables too 2021-07-30 14:45:18 +03:00
hispidence
d61b38647b Compile fix; forgot to commit this last time. 2021-07-30 11:44:00 +01:00
MontyTRC89
3836ed7a26 Fixed volumes and added debug message 2021-07-15 10:56:03 +02:00
Troye
7b0025a1c9 FLARE_AGE constant; fix dynamic light intensity; fix release builds 2021-07-13 22:29:47 -05:00
Troye
c6cb23af9f fix control selection screens 2021-07-08 17:57:08 -05:00
MontyTRC89
907fce42e7 Added translations support and fixed some bugs with strings 2021-06-20 06:33:44 +02:00
MontyTRC89
dfa4740519 Merge conflicts 2021-06-19 07:14:38 +02:00
MontyTRC89
1bb5965157 Moving to stringed keys for game strings 2021-06-19 07:11:22 +02:00
Trxye
6cb971715e diary bs 2021-06-15 14:09:49 -05:00
wolfcheese
62643f4c64 Added rudimentary implementation of EXPANDING_PLATFORM 2021-06-11 22:57:58 -04:00
Trxye
8813790f9a fix pickup display; fix ring inv compile; implement extra puzzle/key items in inventory; 2021-06-10 14:40:28 -05:00
Trxye
307d4ba47a implement inv obj rotations 2021-06-07 04:23:30 -05:00
Trxye
87b6f25678 implement examines; add inventory scale support; fix rocket and harpoon ammo not showing; 2021-06-06 15:01:46 -05:00
Trxye
245d82566a add apply and cancel to the pause menu 2021-06-06 10:51:20 -05:00
Trxye
a6091bdc70 implement waterskins 2021-06-05 15:27:19 -05:00
Trxye
91ed7b0cf7 clean up some inv code; add clockwork beetle to items cheat; 2021-05-29 11:54:01 -05:00
Nils
0750bee65b Setting correct blend state after horizon and sky 2021-05-28 09:22:17 +02:00
Trxye
8b31698cd2 fix setting ClockworkBeetleFlag; 2021-05-27 18:02:25 -05:00
MontyTRC89
99614caa27 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-27 05:33:17 +02:00
Trxye
35af9b2c92 clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
MontyTRC89
6b5a932ff8 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
MontyTRC89
ad9a6eaba2 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-25 06:01:25 +02:00
MontyTRC89
1ccd6eb160 Merge branch 'AnimTextures'; Fixed doors init;
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
Trxye
d8166daae0 show level name in the statistics 2021-05-23 00:47:06 -05:00
Trxye
622cc4210a fix inventory drawing; implement inventory in game code; 2021-05-20 14:19:11 -05:00
Trxye
4cc7cee4c9 implement new inventory 2021-05-18 19:16:58 -05:00
Trxye
c7fc2f89e7 rewrite (hack) title 2021-05-14 18:01:56 -05:00
Nils
d5cbc07d2a Fixed Animated Textures 2021-03-23 15:38:17 +01:00
Nils
dcb82993e6 Animated Texture progress
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
asasas9500
128d409aa7 Merge branch 'master' into PushableOCB 2021-02-06 11:50:08 -03:00
Nils
87d062aa3e Added working Release Configuration 2021-01-19 16:49:40 +01:00
asasas9500
12a3da6875 Make Lara aware of virtual rooms 2021-01-07 11:16:21 -03:00
Woops
ec845ad911 fix weapons/arms rotations and fix revolver anims 2020-10-17 01:21:07 -05:00
Nils
bcbad2d87c Refactor Renderer 2020-10-11 16:47:36 +02:00
Nils
0ee12930d5 Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
Nils
d242fb6419 Fixed Crash when resizing window and fullscreen switching ,Using ComPtr for IDXGI, Made Viewport an object and not pointer 2020-10-04 11:20:54 +02:00
Nils
ea9afa7413 Refactored framework.h
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
Nils
5dfabc4bf0 Drawing transparent room polys back-to-front 2020-09-29 17:16:27 +02:00
Sezz
2e26785bc9 Continuous input inventory ring navigation; Inventory items rotate on local axes; Improvements to inventory item reset rotation. 2020-09-28 15:23:36 +10:00
Nils
ecc506ee7c Z Write Alpha Blended textures 2020-09-27 11:19:13 +02:00
Nils
c0ac790b77 NonPremultiplied Alphablending for rooms and horizon 2020-09-18 11:41:20 +02:00
Nils
a4172ade34 Merge branch 'VehicleSprites'
# Conflicts:
#	TR5Main/Objects/TR2/Vehicles/boat.cpp
2020-09-15 08:13:58 +02:00
Nils
860a076ad1 Added Boat foam, Skidoo snow trail 2020-09-15 08:10:38 +02:00
Woops
2598a4d25b add true x/z speed debug info 2020-09-14 13:15:56 -05:00
Nils
5a7b5811db Added tweaked Rocket Launcher Smoke
Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00
Woops
3a587348c2 final crotch pistol fix, remove garbage info 2020-09-06 12:25:11 -05:00
Montagna Marco
82af97c8cc Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump; 2020-09-01 07:06:31 +02:00
Montagna Marco
a011154f1d Decompiled ID_JOBY_SPIKES 2020-08-21 06:24:38 +02:00
Nils Gaitzsch
cb96f011f9 Displaying Commit Message on Title 2020-08-18 20:26:47 +02:00