Trxye
fbb50b4609
fix crowbar inv bug
2021-05-31 11:57:42 -05:00
Trxye
5973a049b7
fix level select; fix pause menu audio bug; fix clockwork beetle hand pos;
2021-05-28 00:57:53 -05:00
Trxye
3952e8bdca
fix ClockworkBeetleControl();
2021-05-27 18:35:31 -05:00
Trxye
8b31698cd2
fix setting ClockworkBeetleFlag;
2021-05-27 18:02:25 -05:00
Trxye
8f74bad385
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 16:08:09 -05:00
Trxye
e5ffb1f70e
decompile clockwork beetle;
2021-05-27 16:07:57 -05:00
MontyTRC89
99614caa27
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
Trxye
35af9b2c92
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
Trxye
622cc4210a
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
Trxye
4cc7cee4c9
implement new inventory
2021-05-18 19:16:58 -05:00
MontyTRC89
93a2693abb
Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
2021-05-07 06:06:30 +02:00
MontyTRC89
5a481ccb0b
Fixed baddy state 0
2021-04-21 06:45:08 +02:00
MontyTRC89
976ce7a316
Fixed SameZone(); Adding picking to Baddy 1-2;
2021-04-16 10:13:59 +02:00
MontyTRC89
8c07826651
Fixed energy arcs
2021-04-16 06:46:54 +02:00
MontyTRC89
bc84a2bf03
Temporary fixes to AI; Decompiling energy arcs WIP;
2021-04-13 06:08:33 +02:00
asasas9500
a63a46c82e
Delete empty files
2021-02-07 18:15:20 -03:00
asasas9500
3a56b42ae2
Remove comments; Fix ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
2021-02-07 00:10:36 -03:00
asasas9500
128d409aa7
Merge branch 'master' into PushableOCB
2021-02-06 11:50:08 -03:00
Trxye
3c7665ab0c
uncomment original GetFloorHeight things
2021-02-04 17:36:03 -06:00
asasas9500
4521994088
Remove function markers
2021-02-03 01:50:59 -03:00
asasas9500
7bbb65581a
Implement virtual rooms into floordata
2021-01-06 17:53:13 -03:00
asasas9500
d4c6cc4a97
Fix line endings
2020-12-21 13:16:29 -03:00
KrysB4k
8f6b428942
Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
...
GetFloorAndItemTriggers() was removed in favor of TestTriggersAtXYZ() from switch.cpp, which does the same. All calls to GetFloorAndItemTriggers were replaced with TestTriggersAtXYZ.
Pushables pulling bug was fixed in TestBlockPull(). PushableBlockControl() now calls ItemNewRoom() to signal change of room membership of pushable.
2020-12-19 23:02:55 +01:00
MontyTRC89
efc5d1e09d
Fixed ID_SPHINX; Fixed heavy triggers;
2020-12-10 15:22:18 +01:00
asasas9500
b110c32199
Merge branch 'master' into NewTRMath
2020-11-11 16:09:33 -03:00
asasas9500
e45daf7d24
Separate bridge floor and ceiling; Fix pushables
2020-11-11 15:01:45 -03:00
asasas9500
804de67381
Improve new floordata static functions; Rework bridges
2020-11-10 22:31:29 -03:00
Montagna Marco
e7d4bb852d
Fixed serious bug with weapons
2020-11-07 19:12:59 +01:00
asasas9500
da75918f7e
Fix zLOS()
2020-11-04 16:37:16 -03:00
asasas9500
2df3f39d4c
Merge branch 'master' into NewTRMath
2020-11-04 11:51:17 -03:00
Montagna Marco
56bc2dc39f
Climbable pushables beta; AlterFloorHeight (onli for floor)
2020-11-01 07:51:11 +01:00
asasas9500
98e9d953d2
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
ec845ad911
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Woops
2b58e21ff2
restore bitshifts in TestTriggers() to fix triggers
2020-10-16 22:39:22 -05:00
asasas9500
5bed19f999
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
c812665152
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Nils
ea9afa7413
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
fe6781ea95
Fix flipmaps again
2020-09-24 20:13:56 -03:00
asasas9500
a022146537
Fix flipmaps
2020-09-24 17:25:34 -03:00
asasas9500
9d8e0c7ca7
Fix legacy triggers
2020-09-24 10:25:51 -03:00
asasas9500
04ef765fe8
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
9241d011b1
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
6c94a6809c
Wrap old floordata functions
2020-09-19 01:38:52 -03:00
Nils
860a076ad1
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
Montagna Marco
542a728737
Partially fixed ID_RUBBER_BOAT
2020-09-12 20:57:32 +02:00
Montagna Marco
31c7019e3f
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
asasas9500
c06fa6f9e2
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
aca8da8db1
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00