Lwmte
e879038220
Fix namespace case
2021-08-30 18:03:21 +03:00
MontyTRC89
109b7d6e18
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
4364e99036
Clean up files, fix build type for cso file
2021-08-19 12:28:39 +03:00
Lwmte
ac5400ec5b
Move font to /Textures folder, fix project settings to launch proper binary
2021-08-19 11:41:37 +03:00
hispidence
1548761a39
Make Renderer11::Initialise use TitleScreenImagePath instead of Background.
2021-08-07 19:20:56 +01:00
Lwmte
16c36be7de
Reorder renderer operations, redo debug output (use F10-F11 to switch pages), add debug sphere/box drawing
2021-08-06 11:12:34 +03:00
Nils
ca583d15ff
Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics
2021-08-04 10:21:45 +02:00
Lwmte
b73776494d
Move all textures to /Textures folder
2021-08-03 10:34:01 +03:00
Lwmte
a355812942
Fix window stuff, move caustics to subfolder
2021-08-03 10:17:24 +03:00
Lwmte
2966d5da02
Add refraction vertex attribute, separate attribs into separate normalized float values
2021-07-31 18:51:38 +03:00
Lwmte
633e0eadc3
Implement per-vertex effects for rooms and objects
2021-07-30 20:55:03 +03:00
MontyTRC89
1ccd6eb160
Merge branch 'AnimTextures'; Fixed doors init;
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# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
MontyTRC89
bc84a2bf03
Temporary fixes to AI; Decompiling energy arcs WIP;
2021-04-13 06:08:33 +02:00
Nils
dcb82993e6
Animated Texture progress
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Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Nils
bcbad2d87c
Refactor Renderer
2020-10-11 16:47:36 +02:00
Nils
d242fb6419
Fixed Crash when resizing window and fullscreen switching ,Using ComPtr for IDXGI, Made Viewport an object and not pointer
2020-10-04 11:20:54 +02:00
Nils
853564ade6
Updated DirectXTK
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Fixed Smoke Sequence
m_spritesToDraw is now vector<RendererSpriteToDraw> instead of vector<RendererSpriteToDraw*>
2020-09-18 08:57:50 +02:00
Montagna Marco
c87586a64a
Working on climbable pushables
2020-09-07 20:01:28 +02:00
Nils Gaitzsch
f137d54f07
Minor cleanup
2020-08-10 20:44:12 +02:00
Nils Gaitzsch
a752f49d57
Using Smart Pointers
2020-08-09 22:15:32 +02:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Nils Gaitzsch
a0d9a7914b
Prepareing RenderpipelineState, not-so-hardcoded shadow map size
2020-08-02 09:02:33 +02:00
Nils Gaitzsch
ccf072833b
RenderTargetCubeArray for Shadow Maps
2020-07-26 16:15:35 +02:00
Nils Gaitzsch
26c0cc0cff
Refactored Shadow Mapping with Comparision State
2020-07-25 21:03:02 +02:00
Nils Gaitzsch
d5aff8914b
Refactored Constant Buffers
2020-07-23 21:40:07 +02:00
Nils Gaitzsch
31995742ef
Normal Mapping first test
2020-07-18 14:53:26 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Nils Gaitzsch
822ec19f08
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
d6f4239dae
Refactored Updating Constant Buffers
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Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Nils Gaitzsch
455a643fe8
Fixed Cubemap
2020-07-01 16:49:53 +02:00
Nils Gaitzsch
15e4dc712b
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Nils Gaitzsch
af92efdcb0
Refactored Rendering. You can now render scene to an arbitrary render target
2020-06-30 10:25:41 +02:00
Nils Gaitzsch
3dd642f649
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
Nils Gaitzsch
08f3910e4d
RAII texture2D
2020-06-21 11:51:46 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
9f682a0078
Refactored RenderTarget2D
2020-06-16 17:40:32 +02:00
Nils Gaitzsch
a82a338795
Refactored Index/Vertex Buffer
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Now uses ComPtr
2020-06-16 15:11:30 +02:00
TokyoSU
df5baee997
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
4cc46789e9
Decompiled input
2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Nils Gaitzsch
6bae6784ec
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
Montagna Marco
bd199af075
Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
2020-03-02 09:49:11 +01:00
Montagna Marco
df4b7777bb
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ;
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Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Nils Gaitzsch
82ef1a74cf
Added Percentage to the Bars
2020-01-13 22:15:54 +01:00
Nils Gaitzsch
595e9a0de3
cherry pick merge conflict
2020-01-13 22:13:32 +01:00
Nils Gaitzsch
bdc95e8546
New HUD Buffer, new RendererHUDBar struct
2020-01-13 22:10:45 +01:00
Nils Gaitzsch
8e834befc8
Removed Preallocated vector and using std::vector with a predefined capacity
2020-01-13 22:10:07 +01:00