Nils
54857431be
Fixed Crashing Inventory
2021-08-31 18:24:32 +02:00
Lwmte
e879038220
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
56c71d1fe6
Separate volume code from TestTriggers, fix DoRayBox bounds
2021-08-30 15:35:00 +03:00
MontyTRC89
556b8b90a9
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine
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# Conflicts:
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
2021-08-28 06:45:36 +02:00
MontyTRC89
d3e6bfc7dd
Refactored switches
2021-08-28 06:37:22 +02:00
Lwmte
04931cfdff
Fix crash if caustics are missing
2021-08-27 17:01:54 +03:00
MontyTRC89
45213a595f
Fixed drawing of little beetles
2021-08-23 05:49:47 +02:00
MontyTRC89
327a21489f
Refactoring ID_LITTLE_BEETLES
2021-08-22 06:08:02 +02:00
MontyTRC89
109b7d6e18
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
MontyTRC89
aa706f010c
Fixed locusts; First try of namespaces for objects;
2021-08-19 14:17:21 +02:00
hispidence
ee8f580002
Big audio & audio settings cleanup.
...
Remove "Sound Enabled" setting, as it would disable BASS if used, leading to a load of warning messages and missing sounds when re-enabled.
Currently-playing track(s) now get quieter/louder when using the music volume slider in the audio settings menu.
Encapsulate GlobalMusicVolume and GlobalFXVolume in functions (at the time of writing this is only strictly necessary for music volume, since SetVolumeMusic needs to also set the volume of currently-playing tracks).
Make "apply" button return to the previous menu, as it does with keyboard controls.
Replace a printf call with a TENLog call.
2021-08-12 00:38:15 +01:00
Lwmte
5b432b133b
Fix git mess
2021-08-06 12:21:16 +03:00
Lwmte
0bc21337fb
Add alternate way to make a debug box
2021-08-06 12:18:28 +03:00
Lwmte
16c36be7de
Reorder renderer operations, redo debug output (use F10-F11 to switch pages), add debug sphere/box drawing
2021-08-06 11:12:34 +03:00
Nils
ca583d15ff
Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics
2021-08-04 10:21:45 +02:00
Lwmte
5b9bcc2715
Fix several silly mistakes with std::vector
2021-08-03 01:30:44 +03:00
Lwmte
256d4efe6e
Fix crash if meshswap is not present
2021-08-02 19:20:58 +03:00
Lwmte
71dd879ee8
Fix #236
2021-08-02 17:16:23 +03:00
Nils
95bec0e3b0
Reduced Vertex Count for Bars from 9 to 5
...
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
90f595b55c
Remove gnFrameCounter which is seemingly the same as GlobalCounter
2021-08-02 11:25:53 +03:00
Lwmte
054dafeeac
Fix blending modes issue ( #281 )
...
Only for rooms and some objects but not for Lara or most effects
2021-08-01 15:54:54 +03:00
Lwmte
95bd4f7466
Use refraction as before but accounting for vertex weight factor
2021-08-01 11:39:02 +03:00
Lwmte
e0b504ff00
Draw vertex colors for moveables too
2021-07-30 14:45:18 +03:00
hispidence
d61b38647b
Compile fix; forgot to commit this last time.
2021-07-30 11:44:00 +01:00
MontyTRC89
3836ed7a26
Fixed volumes and added debug message
2021-07-15 10:56:03 +02:00
Troye
7b0025a1c9
FLARE_AGE constant; fix dynamic light intensity; fix release builds
2021-07-13 22:29:47 -05:00
Troye
c6cb23af9f
fix control selection screens
2021-07-08 17:57:08 -05:00
MontyTRC89
907fce42e7
Added translations support and fixed some bugs with strings
2021-06-20 06:33:44 +02:00
MontyTRC89
dfa4740519
Merge conflicts
2021-06-19 07:14:38 +02:00
MontyTRC89
1bb5965157
Moving to stringed keys for game strings
2021-06-19 07:11:22 +02:00
Trxye
6cb971715e
diary bs
2021-06-15 14:09:49 -05:00
wolfcheese
62643f4c64
Added rudimentary implementation of EXPANDING_PLATFORM
2021-06-11 22:57:58 -04:00
Trxye
8813790f9a
fix pickup display; fix ring inv compile; implement extra puzzle/key items in inventory;
2021-06-10 14:40:28 -05:00
Trxye
307d4ba47a
implement inv obj rotations
2021-06-07 04:23:30 -05:00
Trxye
87b6f25678
implement examines; add inventory scale support; fix rocket and harpoon ammo not showing;
2021-06-06 15:01:46 -05:00
Trxye
245d82566a
add apply and cancel to the pause menu
2021-06-06 10:51:20 -05:00
Trxye
a6091bdc70
implement waterskins
2021-06-05 15:27:19 -05:00
Trxye
91ed7b0cf7
clean up some inv code; add clockwork beetle to items cheat;
2021-05-29 11:54:01 -05:00
Nils
0750bee65b
Setting correct blend state after horizon and sky
2021-05-28 09:22:17 +02:00
Trxye
8b31698cd2
fix setting ClockworkBeetleFlag;
2021-05-27 18:02:25 -05:00
MontyTRC89
99614caa27
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
Trxye
35af9b2c92
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
MontyTRC89
ad9a6eaba2
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-25 06:01:25 +02:00
MontyTRC89
1ccd6eb160
Merge branch 'AnimTextures'; Fixed doors init;
...
# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
Trxye
d8166daae0
show level name in the statistics
2021-05-23 00:47:06 -05:00
Trxye
622cc4210a
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
Trxye
4cc7cee4c9
implement new inventory
2021-05-18 19:16:58 -05:00
Trxye
c7fc2f89e7
rewrite (hack) title
2021-05-14 18:01:56 -05:00
Nils
d5cbc07d2a
Fixed Animated Textures
2021-03-23 15:38:17 +01:00