Lwmte
e879038220
Fix namespace case
2021-08-30 18:03:21 +03:00
MontyTRC89
109b7d6e18
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
16c36be7de
Reorder renderer operations, redo debug output (use F10-F11 to switch pages), add debug sphere/box drawing
2021-08-06 11:12:34 +03:00
Lwmte
382271abed
Fix spheres 4th time, fix alloc of TR4/5 objects
2021-08-05 13:31:42 +03:00
Nils
95bec0e3b0
Reduced Vertex Count for Bars from 9 to 5
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Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
90f595b55c
Remove gnFrameCounter which is seemingly the same as GlobalCounter
2021-08-02 11:25:53 +03:00
Trxye
35af9b2c92
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
Nils
d5cbc07d2a
Fixed Animated Textures
2021-03-23 15:38:17 +01:00
asasas9500
d4c6cc4a97
Fix line endings
2020-12-21 13:16:29 -03:00
Nils
bcbad2d87c
Refactor Renderer
2020-10-11 16:47:36 +02:00
Nils Gaitzsch
a752f49d57
Using Smart Pointers
2020-08-09 22:15:32 +02:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Nils Gaitzsch
a0d9a7914b
Prepareing RenderpipelineState, not-so-hardcoded shadow map size
2020-08-02 09:02:33 +02:00
Nils Gaitzsch
d5aff8914b
Refactored Constant Buffers
2020-07-23 21:40:07 +02:00
Nils Gaitzsch
d6f4239dae
Refactored Updating Constant Buffers
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Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Nils Gaitzsch
455a643fe8
Fixed Cubemap
2020-07-01 16:49:53 +02:00
Nils Gaitzsch
15e4dc712b
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Nils Gaitzsch
af92efdcb0
Refactored Rendering. You can now render scene to an arbitrary render target
2020-06-30 10:25:41 +02:00
Nils Gaitzsch
3dd642f649
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
Nils Gaitzsch
723b2a9361
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Nils Gaitzsch
5dbea44c7a
Moved Files
2020-06-21 20:57:35 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
08f3910e4d
RAII texture2D
2020-06-21 11:51:46 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Montagna Marco
1cddd102d0
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Nils Gaitzsch
9f682a0078
Refactored RenderTarget2D
2020-06-16 17:40:32 +02:00
Nils Gaitzsch
a82a338795
Refactored Index/Vertex Buffer
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Now uses ComPtr
2020-06-16 15:11:30 +02:00
Nils Gaitzsch
315181220a
Added new SparkParticle
2020-06-15 16:36:52 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
32bafa9893
PHD Math removal 1
2020-04-20 14:17:01 +02:00
Nils Gaitzsch
6bae6784ec
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
Nils Gaitzsch
82ef1a74cf
Added Percentage to the Bars
2020-01-13 22:15:54 +01:00
Nils Gaitzsch
595e9a0de3
cherry pick merge conflict
2020-01-13 22:13:32 +01:00
Nils Gaitzsch
bdc95e8546
New HUD Buffer, new RendererHUDBar struct
2020-01-13 22:10:45 +01:00
Nils Gaitzsch
9821018cab
changed SpriteSequences to vector<SpriteSequence> and using vector<RendererSprite*>internally
2020-01-13 22:10:27 +01:00
Nils Gaitzsch
9727238be2
Animated Textures are now internally vector<RendererAnimatedTexture> and AnimatedTextureSets are now vector<RendererAnimatedTextureSet>
2020-01-13 22:10:20 +01:00
Nils Gaitzsch
ffd4e52edb
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
Nils Gaitzsch
8bc62307fe
Changed PreallocatedVectors to vector of pointers
2020-01-08 19:31:04 +01:00
Nils Gaitzsch
6a4a537f7d
Merge branch 'master' into RendererRefactor
2020-01-08 19:08:28 +01:00
Nils Gaitzsch
4fe312cfee
Fixed too bright blood and bubbles
2020-01-08 19:07:51 +01:00
Nils Gaitzsch
f5ad6d9c21
Changed RendererRoom** to vector<RendererRoom>
2020-01-08 19:00:34 +01:00
Nils Gaitzsch
06131e26b4
Merge branch 'master' into Footstep
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# Conflicts:
# TR5Main/TR5Main.vcxproj.filters
2020-01-07 17:13:21 +01:00
Nils Gaitzsch
908133afb1
Refactor
2020-01-07 17:07:45 +01:00
Nils Gaitzsch
8bbbff1f61
Refactoring
2020-01-07 16:19:54 +01:00
Nils Gaitzsch
6cc4cff94f
Refactored rendering structs to accept Vectors instead of single coordinates and colors
2020-01-06 19:44:18 +01:00
Montagna Marco
0cfea9bfdd
Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
2020-01-06 07:38:54 +01:00
Nils Gaitzsch
b0d2fc67ae
Created Subtractive Blending state
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Added Footprint struct
added Footprint rendering function
Added footprint update routine
Added AddFootprint Command effect
TODO:
Check condition for left/right foot in Command effect
2020-01-05 18:48:16 +01:00
Montagna Marco
d1a4adce93
Decompiled ID_TEETH_SPIKES
2020-01-05 10:11:54 +01:00