Commit graph

18 commits

Author SHA1 Message Date
Lwmte
fb0de37d32 Move rumble timer to camera code 2021-10-22 16:33:15 +03:00
Lwmte
30cea4bf15 Implement two-pass ledge angle check for tight diagonal setups 2021-10-08 13:58:51 +03:00
Lwmte
daf23132c9 Cleanup control.cpp 2021-10-04 03:14:05 +03:00
Lwmte
b46e0466c3 Cleanup smoke particles on level load, add some logging to level load 2021-10-04 03:09:32 +03:00
Lwmte
c871884301 Don't use legacy function names in sound code 2021-10-02 18:54:53 +03:00
Lwmte
401666b8cd Fix PAD/ANTIPAD triggers 2021-10-01 18:31:06 +03:00
Lwmte
788ce04661 First commit 2021-09-27 07:12:30 +03:00
Lwmte
e6fc5aba77 Cleanup 2021-09-25 16:00:30 +03:00
Lwmte
b7cf7be08c Merge branch 'master' into item_info_include_fix 2021-09-25 15:59:51 +03:00
Raildex
2b0b1ff282 Added newlines 2021-09-25 11:27:47 +02:00
Lwmte
bf87abd8c3 Use actual mesh bounds for trapdoor and falling floor/ceiling objects 2021-09-24 18:17:06 +03:00
Lwmte
837f30060c Remove test code 2021-09-24 14:24:19 +03:00
Lwmte
4b242264f6 cleanup 2021-09-24 14:22:47 +03:00
Lwmte
e17a8a0d99 Merge branch 'master' into mesh_mutator 2021-09-24 13:53:39 +03:00
Lwmte
6c29ba5442 Fix everything 2021-09-24 13:50:31 +03:00
Raildex
7b070e75ad Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
MontyTRC89
4b0d76ed95 Refactored flame emitters, Lara burn and lightning bolts; 2021-09-22 05:51:25 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Renamed from TR5Main/Game/control.cpp (Browse further)