Commit graph

368 commits

Author SHA1 Message Date
MontyTRC89
971800fc94 Refactoring weapons; Added new shatter fields to static meshes datat structs; 2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8 Rename Lara files 2020-08-09 22:09:14 -03:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Woops
59eec6ddc2 Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
MontyTRC89
ab46c8f52b Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
asasas9500
c411689790 Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 16:43:29 -03:00
asasas9500
86e2291c53 Merge branch 'master' into DiagonalCollisions 2020-08-07 16:37:31 -03:00
Woops
b1efaf61eb clean up remove comments 2020-08-06 03:34:49 -05:00
MontyTRC89
9a4ef10ed4 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-06 06:51:57 +02:00
MontyTRC89
fa0012ba6a Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
MontyTRC89
fdf2de1e89 Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable; 2020-08-04 21:53:58 +02:00
Sezz
5a3ec08841 BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects. 2020-08-04 21:07:59 +10:00
Sezz
5fc90166a5 Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
Sezz
5d4dc8ffdd Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
MontyTRC89
91aa426fc1 Fixed IsRoomOutside; Fixed AnimatingControl; 2020-08-04 07:10:31 +02:00
MontyTRC89
bde10fe313 Decompiled wraiths; Added outside rooms table; 2020-08-02 19:39:55 +02:00
KrysB4k
ed13777ac2 Merge branch 'master' into DiagonalCollisions 2020-07-26 10:51:06 +02:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c Pathfinding refactoring 2020-07-11 21:16:04 +02:00
KrysB4k
2c98fbbc2c Merge branch 'master' into DiagonalCollisions 2020-07-09 14:57:32 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
Raildex
3cd6100562 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f334369175 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
asasas9500
eda2325004 Merge branch 'master' into DiagonalCollisions 2020-06-26 11:13:13 -03:00
MontyTRC89
5b8c90b688 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
asasas9500
a9dfdec427 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
KrysB4k
62707a7296 Merge branch 'master' into DiagonalCollisions 2020-06-21 14:33:31 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
d2d6e5f30c Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
00b3d32468 Added Splash Drips 2020-06-16 19:13:41 +02:00
Raildex
7e14b0843e Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
Raildex
538e015950 Added new SparkParticle 2020-06-15 16:36:52 +02:00
Raildex
8e06949b8a Added new TriggerGunSmokeParticle Function 2020-06-15 16:10:09 +02:00
Gancian
fcae4db754 Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
asasas9500
b89a2fd778 Improve hack 2020-06-11 23:03:05 -03:00
asasas9500
e6c6e83b01 Hack for frame advance, frame stop and slow motion 2020-06-11 16:25:19 -03:00
TokyoSU
2b2a58d44c Implemented Mutant and Locusts
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
asasas9500
d69c93bf58 Merge branch 'master' into DiagonalCollisions 2020-06-09 16:58:23 -03:00
asasas9500
b58fc1473e Scripting (#211)
* Create template for variables; Rename properties; Improve console input

* Improve console input again
2020-06-09 09:16:51 +02:00
asasas9500
35fe5cd78f Merge branch 'master' into NoShifts 2020-06-06 18:37:21 -03:00
asasas9500
c49c98d21b Move COLL_TYPE, HEIGHT_TYPES and HEADINGS to collide.h; Create OCTANTS, SnapToQuadrant(), GetQuadrant(), SnapToDiagonal() and GetOctant() 2020-06-06 15:48:38 -03:00
TokyoSU
900235c967 Implemented Baboon
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
0ccf99dcd4 Finished Moving Function
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
e355827ee5 Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
Krys
e46a000190 First tests for diagonal collision
This branch tests the diagonal collisions. So far only the running splat, walking splat and vaults work with diagonal collision. Jumping splat, getting out of water still needs some work
2020-05-28 20:59:46 +02:00