Sezz
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f30ae8839e
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Refactor lara_flare.cpp
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2021-11-20 13:18:59 +11:00 |
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Sezz
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27b8f3486e
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Refactor quad.cpp
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2021-11-17 00:17:25 +11:00 |
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Sezz
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f68b5334e0
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Refactor biggun.cpp and quad.cpp
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2021-11-16 22:30:37 +11:00 |
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Sezz
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2ed0dbeddc
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Rename quad state
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2021-11-16 19:03:49 +11:00 |
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Sezz
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d493933ce5
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Refactor quad.cpp
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2021-11-16 14:19:22 +11:00 |
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Sezz
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ec43f8ded0
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Refactor quad.cpp
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2021-11-15 14:51:34 +11:00 |
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Sezz
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6e693240e2
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Move quad structs
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2021-11-14 16:08:59 +11:00 |
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Sezz
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3d861600a6
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Refactor quad.cpp
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2021-11-14 14:59:11 +11:00 |
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Sezz
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1ac1fec4e1
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Remove LaraItem global usage in lara_flare.cpp + minor cleanup
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2021-11-12 19:52:48 +11:00 |
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Lwmte
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8f51243ca4
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First commit
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2021-11-10 02:41:59 +03:00 |
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Lwmte
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fc14708e4e
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Fix optional pitch and gain multipliers for SoundEffect
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2021-09-20 21:47:42 +03:00 |
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Lwmte
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015815c5d3
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Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
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2021-09-17 22:55:09 +03:00 |
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Lwmte
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32b48e9c24
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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f79d6436a3
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Remove optional TestTriggers argument
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2021-09-15 16:58:53 +03:00 |
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Lwmte
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280c9fa28b
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Merge branch 'master' into coll_info_reorganize
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2021-09-10 10:11:15 +03:00 |
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Lwmte
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c9d4914e3d
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Simplify COLL_POSITION
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2021-09-10 00:43:26 +03:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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3fe6211e4e
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Further organizing
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2021-09-08 18:31:35 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Lwmte
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f293735d11
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Lwmte
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6d9cf3c214
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
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Lwmte
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21df1e84f1
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Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
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2021-08-29 23:53:58 +03:00 |
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Raildex
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44c454318f
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Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
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2021-08-29 16:35:19 +02:00 |
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Raildex
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59987a69a7
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Refactored several info types into separate files
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2021-08-29 10:19:47 +02:00 |
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Lwmte
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b8c3b67f10
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
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Lwmte
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1f68fd812b
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Simplify TestTriggers by providing overloads
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2021-08-26 12:12:05 +03:00 |
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Lwmte
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ec9479860f
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Merge branch 'master' into legacy_trigger_refactor
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2021-08-24 19:04:54 +03:00 |
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Lwmte
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70626854f0
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Replace all remaining occurences of coll globals
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2021-08-24 16:54:26 +03:00 |
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Lwmte
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1828ddaeab
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Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs
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2021-08-20 14:13:06 +03:00 |
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MontyTRC89
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0ed8181cda
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Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
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2021-08-20 05:25:51 +02:00 |
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hispidence
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5e98a7aff7
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Define some PHD_3DPOS vars before TriggerShockwave calls so that we don't take an address of a temporary.
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2021-07-23 21:51:41 +01:00 |
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hispidence
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53b971c033
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
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MontyTRC89
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b2f102ae63
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
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Trxye
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a6462075a3
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Remove TR3 comments
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2021-03-24 12:49:36 -05:00 |
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asasas9500
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10a3d9167a
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
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asasas9500
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d0a930978f
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Implement new random system
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2020-10-24 01:05:59 -03:00 |
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Woops
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a8b36fab20
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remove bitshifts from vehicles
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2020-10-06 10:36:30 -05:00 |
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asasas9500
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7218086a0f
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Fix phd_sin() and phd_cos()
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2020-10-05 22:24:57 -03:00 |
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Woops
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c695b76b14
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fix motorbike crash, better explosions, better cheats
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2020-09-16 13:03:30 -05:00 |
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Raildex
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81a786c839
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Made Spark.size a float
Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
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2020-09-12 13:49:09 +02:00 |
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MontyTRC89
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fd8652b093
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-09-12 07:54:20 +02:00 |
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MontyTRC89
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54893c42be
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Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
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2020-09-12 07:52:47 +02:00 |
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Woops
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456482715c
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engine revving with sprint
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2020-09-10 23:43:44 -05:00 |
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Woops
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7f758c32fe
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fix quad explosion with water
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2020-09-10 15:56:58 -05:00 |
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MontyTRC89
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f41b1493c6
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Fixed ID_QUAD sounds and wheel rotations
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2020-09-10 13:31:35 +02:00 |
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asasas9500
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547b643232
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Merge branch 'master' into NoShifts
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2020-08-25 19:25:28 -03:00 |
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MontyTRC89
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3958108a48
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Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion;
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2020-08-10 18:17:59 +02:00 |
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asasas9500
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7365cdf4c8
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Rename Lara files
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2020-08-09 22:09:14 -03:00 |
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