Commit graph

12 commits

Author SHA1 Message Date
MontyTRC89
f0925359fe Hair refactoring test 2020-04-20 07:14:54 +02:00
MontyTRC89
3cabd868ba Refactoring 1 2020-04-01 13:09:14 +02:00
asasas9500
3b042da185 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-03-17 21:13:30 -03:00
asasas9500
9ce20d9b63 Fix torches again; Add speed and fallspeed to diagnostics 2020-03-17 21:07:49 -03:00
MontyTRC89
456464f4e6 Refactored mesh pointers; Fixed effects rendering; Improved IMP; 2020-03-16 22:27:50 +01:00
MontyTRC89
3ef028d91d Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
asasas9500
d866d15692 Fix torches; Remove duplicated draw_shotgun() 2020-01-30 23:39:53 -03:00
asasas9500
28c3af1355 Fix TorchControl(), FireWeapon(), LaraTargetInfo(), DoProperDetection and FlareControl(); Place function markers 2020-01-30 15:01:36 -03:00
TokyoSU
dff4ef93c0 Fix Swamp Flag, Added Old/New Object ID
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
MontyTRC89
7b909f48d0 Decompiled FLMTRCH.CPP 2019-12-22 19:01:36 +01:00
TokyoSU
aafb5d91ab misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00