Commit graph

66 commits

Author SHA1 Message Date
Lwmte
9a6031eeba Remove anachronisms, go to level W2 2021-10-28 00:08:55 +03:00
Lwmte
e6fc5aba77 Cleanup 2021-09-25 16:00:30 +03:00
Raildex
2b0b1ff282 Added newlines 2021-09-25 11:27:47 +02:00
Raildex
7b070e75ad Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Lwmte
016be41f97 Move anim structs to animation.h 2021-09-19 18:29:25 +03:00
Lwmte
70b0228a20 Really fix aiming 2021-09-17 04:09:01 +03:00
Lwmte
553fbf866b Fix Lara aiming 2021-09-17 03:46:49 +03:00
Lwmte
8d86c2e97d Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
6d9cf3c214 Fix namespace case 2021-08-30 18:03:21 +03:00
MontyTRC89
0ed8181cda Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
6e544ed50c Simplify Lara renderer a bit 2021-08-01 22:24:20 +03:00
Lwmte
ed9fc47d27 Fix blending modes issue (#281)
Only for rooms and some objects but not for Lara or most effects
2021-08-01 15:54:54 +03:00
Raildex
d57c2f65c9 Animated Texture progress
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Woops
e9c0a0b77d fix weapons/arms rotations and fix revolver anims 2020-10-17 01:21:07 -05:00
Raildex
ddc88e9419 Refactor Renderer 2020-10-11 16:47:36 +02:00
Raildex
471810842e Removed Lara Joint 0 from Rendering 2020-09-29 17:16:27 +02:00
Raildex
6184155292 Z Write Alpha Blended textures 2020-09-27 11:19:13 +02:00
Sezz
0b6721058f Revert "Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset."
This reverts commit cde394c3f4.
2020-09-26 05:06:08 +10:00
Sezz
cde394c3f4 Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset. 2020-09-26 03:28:30 +10:00
Raildex
9dc7ab6d18 Added Boat foam, Skidoo snow trail 2020-09-15 08:10:38 +02:00
Raildex
68f66f04b0 Animating Lara's upper body with certain weapon types 2020-09-07 21:08:48 +02:00
MontyTRC89
99360e7678 Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons; 2020-08-18 16:55:48 +02:00
MontyTRC89
5c381bd888 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main; Weapons fixes; 2020-08-16 06:58:47 +02:00
Raildex
94eabe8918 Using Smart Pointers 2020-08-09 22:15:32 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Raildex
3bed71fca1 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/TR5Main.vcxproj.filters
2020-08-09 14:34:58 +02:00
Woops
04e7cb5bb4 add draw (and undraw) flipeffects for cutscenes, fix typo 2020-08-02 17:56:19 -05:00
Raildex
780a156f73 Implemented Holsters. 2020-08-02 13:58:25 +02:00
Raildex
f3d8b9130c Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-07-26 08:58:44 +02:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
Raildex
4006a33ed6 Refactored Constant Buffers 2020-07-23 21:40:07 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Raildex
89882e8e42 Normal Mapping first test 2020-07-18 14:53:26 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
MontyTRC89
538dbb3682 Refactored again room and eshes geometry loading 2020-07-05 06:20:36 +02:00
Raildex
88b23f4ecd Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Renderer/Renderer11Frame.cpp
#	TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
Raildex
2a15e48b5f Refactored Updating Constant Buffers
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
14368db3c6 Semi-working cubemapping.
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
b0fb8f11a3 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
MontyTRC89
eaf358f6ae Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-29 13:29:45 +02:00
MontyTRC89
71f307a356 New file format: rooms geometry 2020-06-28 15:51:33 +02:00
Raildex
0bfeb84b45 Changed m_moveableObjects and m_staticObjects to vector<optional> 2020-06-28 11:12:52 +02:00
Raildex
1d07a7952e RAII texture2D 2020-06-21 11:51:46 +02:00
MontyTRC89
d665551a02 New level format: textures and sprites 2020-06-20 21:20:36 +02:00
Raildex
d7a949c06a Refactored Index/Vertex Buffer
Now uses ComPtr
2020-06-16 15:11:30 +02:00
Sezz
3127a40ee5 Rapid-fire begone. 2020-06-12 20:11:48 +10:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00