Lwmte
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9a6031eeba
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Remove anachronisms, go to level W2
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2021-10-28 00:08:55 +03:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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Lwmte
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016be41f97
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Move anim structs to animation.h
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2021-09-19 18:29:25 +03:00 |
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Lwmte
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70b0228a20
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Really fix aiming
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2021-09-17 04:09:01 +03:00 |
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Lwmte
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553fbf866b
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Fix Lara aiming
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2021-09-17 03:46:49 +03:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Lwmte
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6d9cf3c214
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
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MontyTRC89
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0ed8181cda
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Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
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2021-08-20 05:25:51 +02:00 |
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Lwmte
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6e544ed50c
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Simplify Lara renderer a bit
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2021-08-01 22:24:20 +03:00 |
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Lwmte
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ed9fc47d27
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Fix blending modes issue (#281)
Only for rooms and some objects but not for Lara or most effects
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2021-08-01 15:54:54 +03:00 |
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Raildex
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d57c2f65c9
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Animated Texture progress
Refactored Bucket Rendering
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2021-03-14 16:30:37 +01:00 |
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Woops
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e9c0a0b77d
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fix weapons/arms rotations and fix revolver anims
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2020-10-17 01:21:07 -05:00 |
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Raildex
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ddc88e9419
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Refactor Renderer
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2020-10-11 16:47:36 +02:00 |
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Raildex
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471810842e
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Removed Lara Joint 0 from Rendering
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2020-09-29 17:16:27 +02:00 |
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Raildex
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6184155292
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Z Write Alpha Blended textures
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2020-09-27 11:19:13 +02:00 |
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Sezz
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0b6721058f
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Revert "Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset."
This reverts commit cde394c3f4 .
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2020-09-26 05:06:08 +10:00 |
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Sezz
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cde394c3f4
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Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset.
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2020-09-26 03:28:30 +10:00 |
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Raildex
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9dc7ab6d18
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Added Boat foam, Skidoo snow trail
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2020-09-15 08:10:38 +02:00 |
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Raildex
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68f66f04b0
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Animating Lara's upper body with certain weapon types
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2020-09-07 21:08:48 +02:00 |
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MontyTRC89
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99360e7678
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Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons;
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2020-08-18 16:55:48 +02:00 |
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MontyTRC89
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5c381bd888
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main; Weapons fixes;
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2020-08-16 06:58:47 +02:00 |
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Raildex
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94eabe8918
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Using Smart Pointers
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2020-08-09 22:15:32 +02:00 |
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Raildex
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b58d18ade2
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Refactored functions
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2020-08-09 15:25:56 +02:00 |
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Raildex
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3bed71fca1
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Merge branch 'master' into renderdatarefactor
# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/TR5Main.vcxproj.filters
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2020-08-09 14:34:58 +02:00 |
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Woops
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04e7cb5bb4
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add draw (and undraw) flipeffects for cutscenes, fix typo
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2020-08-02 17:56:19 -05:00 |
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Raildex
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780a156f73
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Implemented Holsters.
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2020-08-02 13:58:25 +02:00 |
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Raildex
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f3d8b9130c
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Merge branch 'master' into renderdatarefactor
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
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2020-07-26 08:58:44 +02:00 |
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MontyTRC89
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689ec226e7
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
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Raildex
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4006a33ed6
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Refactored Constant Buffers
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2020-07-23 21:40:07 +02:00 |
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MontyTRC89
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83bba01a99
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
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Raildex
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89882e8e42
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
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MontyTRC89
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36fe66d617
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
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MontyTRC89
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538dbb3682
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Refactored again room and eshes geometry loading
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2020-07-05 06:20:36 +02:00 |
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Raildex
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88b23f4ecd
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Merge branch 'master' into renderdatarefactor
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
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2020-07-03 10:09:13 +02:00 |
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MontyTRC89
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7ff7397fa7
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
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Raildex
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2a15e48b5f
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Refactored Updating Constant Buffers
Half Lambertian Lighting
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2020-07-01 21:13:07 +02:00 |
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Raildex
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14368db3c6
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Semi-working cubemapping.
improved camera functions
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2020-07-01 08:46:07 +02:00 |
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Raildex
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b0fb8f11a3
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Merge branch 'master' into renderdatarefactor
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
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2020-06-29 15:02:18 +02:00 |
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MontyTRC89
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eaf358f6ae
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-06-29 13:29:45 +02:00 |
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MontyTRC89
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71f307a356
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New file format: rooms geometry
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2020-06-28 15:51:33 +02:00 |
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Raildex
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0bfeb84b45
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Changed m_moveableObjects and m_staticObjects to vector<optional>
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2020-06-28 11:12:52 +02:00 |
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Raildex
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1d07a7952e
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RAII texture2D
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2020-06-21 11:51:46 +02:00 |
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MontyTRC89
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d665551a02
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New level format: textures and sprites
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2020-06-20 21:20:36 +02:00 |
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Raildex
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d7a949c06a
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Refactored Index/Vertex Buffer
Now uses ComPtr
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2020-06-16 15:11:30 +02:00 |
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Sezz
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3127a40ee5
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Rapid-fire begone.
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2020-06-12 20:11:48 +10:00 |
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TokyoSU
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b615a98c46
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(Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
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2020-05-30 15:55:23 +02:00 |
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