Commit graph

54 commits

Author SHA1 Message Date
Lwmte
83bae04c01 Replace logD/logE everywhere with TENLog 2021-10-31 10:50:36 +03:00
Lwmte
1d0ceb0ff4 Fix more stuff 2021-09-16 01:12:19 +03:00
Lwmte
6645840f32 Properly draw UI rects 2021-09-14 19:53:09 +03:00
Lwmte
6d9cf3c214 Fix namespace case 2021-08-30 18:03:21 +03:00
MontyTRC89
0ed8181cda Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
cc481a8e86 Clean up files, fix build type for cso file 2021-08-19 12:28:39 +03:00
Lwmte
dfd08a8660 Move font to /Textures folder, fix project settings to launch proper binary 2021-08-19 11:41:37 +03:00
hispidence
361d22aa82 Make Renderer11::Initialise use TitleScreenImagePath instead of Background. 2021-08-07 19:20:56 +01:00
Lwmte
2bdb851092 Reorder renderer operations, redo debug output (use F10-F11 to switch pages), add debug sphere/box drawing 2021-08-06 11:12:34 +03:00
Raildex
485638988a Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics 2021-08-04 10:21:45 +02:00
Lwmte
977aca9b8f Move all textures to /Textures folder 2021-08-03 10:34:01 +03:00
Lwmte
1323a06c8f Fix window stuff, move caustics to subfolder 2021-08-03 10:17:24 +03:00
Lwmte
5563bbf990 Add refraction vertex attribute, separate attribs into separate normalized float values 2021-07-31 18:51:38 +03:00
Lwmte
f099fc69b4 Implement per-vertex effects for rooms and objects 2021-07-30 20:55:03 +03:00
MontyTRC89
906703b1ab Merge branch 'AnimTextures'; Fixed doors init;
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
MontyTRC89
14e9a09598 Temporary fixes to AI; Decompiling energy arcs WIP; 2021-04-13 06:08:33 +02:00
Raildex
d57c2f65c9 Animated Texture progress
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Raildex
ddc88e9419 Refactor Renderer 2020-10-11 16:47:36 +02:00
Raildex
0bcdbb1563 Fixed Crash when resizing window and fullscreen switching ,Using ComPtr for IDXGI, Made Viewport an object and not pointer 2020-10-04 11:20:54 +02:00
Raildex
dde82ac151 Updated DirectXTK
Fixed Smoke Sequence
m_spritesToDraw is now vector<RendererSpriteToDraw> instead of vector<RendererSpriteToDraw*>
2020-09-18 08:57:50 +02:00
MontyTRC89
bc79021dcf Working on climbable pushables 2020-09-07 20:01:28 +02:00
Raildex
47c587007a Minor cleanup 2020-08-10 20:44:12 +02:00
Raildex
94eabe8918 Using Smart Pointers 2020-08-09 22:15:32 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Raildex
f92094b7e0 Prepareing RenderpipelineState, not-so-hardcoded shadow map size 2020-08-02 09:02:33 +02:00
Raildex
b477a57831 RenderTargetCubeArray for Shadow Maps 2020-07-26 16:15:35 +02:00
Raildex
a8d91676dd Refactored Shadow Mapping with Comparision State 2020-07-25 21:03:02 +02:00
Raildex
4006a33ed6 Refactored Constant Buffers 2020-07-23 21:40:07 +02:00
Raildex
89882e8e42 Normal Mapping first test 2020-07-18 14:53:26 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Raildex
88b23f4ecd Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Renderer/Renderer11Frame.cpp
#	TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
Raildex
2a15e48b5f Refactored Updating Constant Buffers
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
094fd40761 Fixed Cubemap 2020-07-01 16:49:53 +02:00
Raildex
14368db3c6 Semi-working cubemapping.
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
8bce80a9ab Refactored Rendering. You can now render scene to an arbitrary render target 2020-06-30 10:25:41 +02:00
Raildex
e24ff68b75 Rendering Sprites without Primitive Batch 2020-06-28 20:30:56 +02:00
Raildex
1d07a7952e RAII texture2D 2020-06-21 11:51:46 +02:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
b8d26691ff Refactored RenderTarget2D 2020-06-16 17:40:32 +02:00
Raildex
d7a949c06a Refactored Index/Vertex Buffer
Now uses ComPtr
2020-06-16 15:11:30 +02:00
TokyoSU
e355827ee5 Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
6bff6caed2 Decompiled input 2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Raildex
10c71365ac Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame 2020-04-12 22:21:47 +02:00
MontyTRC89
ac7d6b95f7 Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
MontyTRC89
7e78b88218 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
MontyTRC89
826af067b3 Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Raildex
e1c6905367 Added Percentage to the Bars 2020-01-13 22:15:54 +01:00