Raildex
2a15e48b5f
Refactored Updating Constant Buffers
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Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
094fd40761
Fixed Cubemap
2020-07-01 16:49:53 +02:00
Raildex
14368db3c6
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
8bce80a9ab
Refactored Rendering. You can now render scene to an arbitrary render target
2020-06-30 10:25:41 +02:00
Raildex
b0fb8f11a3
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
MontyTRC89
eaf358f6ae
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
MontyTRC89
71f307a356
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Raildex
0bfeb84b45
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
MontyTRC89
5b8c90b688
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Raildex
c599d0bf1d
Moved Files
2020-06-21 20:57:35 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
1d07a7952e
RAII texture2D
2020-06-21 11:51:46 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
MontyTRC89
d665551a02
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Raildex
d2d6e5f30c
Made g_Inventory a constant object.
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Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
00b3d32468
Added Splash Drips
2020-06-16 19:13:41 +02:00
Raildex
b8d26691ff
Refactored RenderTarget2D
2020-06-16 17:40:32 +02:00
Raildex
d7a949c06a
Refactored Index/Vertex Buffer
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Now uses ComPtr
2020-06-16 15:11:30 +02:00
Raildex
7e14b0843e
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Raildex
538e015950
Added new SparkParticle
2020-06-15 16:36:52 +02:00
Gancian
fcae4db754
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
Raildex
e2728d2850
Added Water Vertex Refraction
2020-06-15 14:39:10 +02:00
asasas9500
b58fc1473e
Scripting ( #211 )
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* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
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- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
a4bc60844a
Fixed climb and monkey
2020-05-02 07:07:41 +02:00
MontyTRC89
feeaa3cb4b
Fixed screen fade
2020-05-01 06:41:45 +02:00
MontyTRC89
22ccaa2c5a
Merge branch 'master' into scripting
2020-04-30 21:52:16 +02:00
asasas9500
4dc0169461
Improve Lua scripting
2020-04-28 12:24:10 -03:00
MontyTRC89
fdc3ff9996
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
MontyTRC89
5f63d6acba
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
MontyTRC89
4d219d43cd
Refactored math code and spheres
2020-04-27 06:33:42 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
f0925359fe
Hair refactoring test
2020-04-20 07:14:54 +02:00
MontyTRC89
18cfd8265b
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-04-14 07:39:54 +02:00
MontyTRC89
b496c3caba
Decompiled UpdateStorm(); Code cleaning;
2020-04-14 06:11:10 +02:00
Raildex
b0f05f80f6
Added CameraMatrices Buffer update back for for ShadowMap.
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TODO: Refactor Shadow pass and Camera out of it
2020-04-13 13:40:39 +02:00
Raildex
10c71365ac
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
asasas9500
8bd49be3c5
Fix Lara functions; Fix flare animations; Add gun type and status to diagnostics
2020-04-03 23:55:22 -03:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
MontyTRC89
2706132e7a
Fixed some bugs with HYDRA
2020-03-31 19:51:07 +02:00
MontyTRC89
6c49ffda12
Fixed objects not lighted in flyby and binoculars/lisersight view; Added experimental aiming point in lasersight;
2020-03-23 06:59:21 +01:00
MontyTRC89
9a67747e75
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-03-18 06:32:32 +01:00
MontyTRC89
abc5ece111
Fixed meshes and cleaned code
2020-03-18 06:27:45 +01:00
asasas9500
3b042da185
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-03-17 21:13:30 -03:00