Lwmte
cefc60c7ea
Move around some files
2021-09-19 23:41:26 +03:00
Lwmte
62e4f2cdc5
Rename MiscTextures to SkyTexture
2021-09-09 13:39:25 +03:00
Lwmte
6d9cf3c214
Fix namespace case
2021-08-30 18:03:21 +03:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Raildex
915b438f5a
Reduced Vertex Count for Bars from 9 to 5
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Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
f099fc69b4
Implement per-vertex effects for rooms and objects
2021-07-30 20:55:03 +03:00
MontyTRC89
cd2a9a6216
Fixed bug in level loading; Fixed ID_DOG from TR4;
2021-05-28 12:36:40 +02:00
MontyTRC89
906703b1ab
Merge branch 'AnimTextures'; Fixed doors init;
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# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
MontyTRC89
60c61ff4da
New level loader code for anim textures
2021-03-27 07:33:40 +01:00
Raildex
d57c2f65c9
Animated Texture progress
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Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Raildex
ac61f71386
Refactored framework.h
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Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
MontyTRC89
99360e7678
Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons;
2020-08-18 16:55:48 +02:00
Raildex
94eabe8918
Using Smart Pointers
2020-08-09 22:15:32 +02:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
MontyTRC89
ecca35d05a
Lights refactor
2020-07-26 16:17:54 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Raildex
89882e8e42
Normal Mapping first test
2020-07-18 14:53:26 +02:00
MontyTRC89
502c647a84
Normal mapping; Tangents and bitangents;
2020-07-18 06:58:44 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
538dbb3682
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Raildex
88b23f4ecd
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
MontyTRC89
a9f06bd672
Smooth normals in Lara
2020-07-03 07:13:46 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
2a15e48b5f
Refactored Updating Constant Buffers
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Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
14368db3c6
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
b0fb8f11a3
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
MontyTRC89
eaf358f6ae
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
Raildex
e24ff68b75
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
MontyTRC89
71f307a356
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Raildex
0bfeb84b45
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
MontyTRC89
b637847a1e
New level format: ambient light now is Vector3
2020-06-26 20:51:59 +02:00
MontyTRC89
5b8c90b688
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
1d07a7952e
RAII texture2D
2020-06-21 11:51:46 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
MontyTRC89
d665551a02
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Raildex
d7a949c06a
Refactored Index/Vertex Buffer
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Now uses ComPtr
2020-06-16 15:11:30 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
2d9c3103d2
Added DoProperDetection; Fixed flares;
2020-04-30 06:44:29 +02:00
MontyTRC89
fdc3ff9996
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
MontyTRC89
abc5ece111
Fixed meshes and cleaned code
2020-03-18 06:27:45 +01:00
MontyTRC89
456464f4e6
Refactored mesh pointers; Fixed effects rendering; Improved IMP;
2020-03-16 22:27:50 +01:00