Commit graph

58 commits

Author SHA1 Message Date
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Lwmte
62e4f2cdc5 Rename MiscTextures to SkyTexture 2021-09-09 13:39:25 +03:00
Lwmte
6d9cf3c214 Fix namespace case 2021-08-30 18:03:21 +03:00
MontyTRC89
0ed8181cda Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Raildex
915b438f5a Reduced Vertex Count for Bars from 9 to 5
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
f099fc69b4 Implement per-vertex effects for rooms and objects 2021-07-30 20:55:03 +03:00
MontyTRC89
cd2a9a6216 Fixed bug in level loading; Fixed ID_DOG from TR4; 2021-05-28 12:36:40 +02:00
MontyTRC89
906703b1ab Merge branch 'AnimTextures'; Fixed doors init;
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
MontyTRC89
60c61ff4da New level loader code for anim textures 2021-03-27 07:33:40 +01:00
Raildex
d57c2f65c9 Animated Texture progress
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Raildex
ac61f71386 Refactored framework.h
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
MontyTRC89
99360e7678 Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons; 2020-08-18 16:55:48 +02:00
Raildex
94eabe8918 Using Smart Pointers 2020-08-09 22:15:32 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
MontyTRC89
ecca35d05a Lights refactor 2020-07-26 16:17:54 +02:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Raildex
89882e8e42 Normal Mapping first test 2020-07-18 14:53:26 +02:00
MontyTRC89
502c647a84 Normal mapping; Tangents and bitangents; 2020-07-18 06:58:44 +02:00
MontyTRC89
9867a6d24c Pathfinding refactoring 2020-07-11 21:16:04 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
MontyTRC89
538dbb3682 Refactored again room and eshes geometry loading 2020-07-05 06:20:36 +02:00
Raildex
88b23f4ecd Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Renderer/Renderer11Frame.cpp
#	TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
MontyTRC89
a9f06bd672 Smooth normals in Lara 2020-07-03 07:13:46 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
Raildex
2a15e48b5f Refactored Updating Constant Buffers
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
14368db3c6 Semi-working cubemapping.
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
b0fb8f11a3 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
MontyTRC89
eaf358f6ae Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-29 13:29:45 +02:00
Raildex
e24ff68b75 Rendering Sprites without Primitive Batch 2020-06-28 20:30:56 +02:00
MontyTRC89
71f307a356 New file format: rooms geometry 2020-06-28 15:51:33 +02:00
Raildex
0bfeb84b45 Changed m_moveableObjects and m_staticObjects to vector<optional> 2020-06-28 11:12:52 +02:00
Raildex
3cd6100562 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
MontyTRC89
b637847a1e New level format: ambient light now is Vector3 2020-06-26 20:51:59 +02:00
MontyTRC89
5b8c90b688 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
1d07a7952e RAII texture2D 2020-06-21 11:51:46 +02:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
MontyTRC89
d665551a02 New level format: textures and sprites 2020-06-20 21:20:36 +02:00
Raildex
d7a949c06a Refactored Index/Vertex Buffer
Now uses ComPtr
2020-06-16 15:11:30 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
2d9c3103d2 Added DoProperDetection; Fixed flares; 2020-04-30 06:44:29 +02:00
MontyTRC89
fdc3ff9996 Refactored OBJET_INFO to ObjectInfo 2020-04-27 15:28:54 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
MontyTRC89
3cabd868ba Refactoring 1 2020-04-01 13:09:14 +02:00
MontyTRC89
abc5ece111 Fixed meshes and cleaned code 2020-03-18 06:27:45 +01:00
MontyTRC89
456464f4e6 Refactored mesh pointers; Fixed effects rendering; Improved IMP; 2020-03-16 22:27:50 +01:00