Lwmte
8d86c2e97d
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Lwmte
21df1e84f1
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
hispidence
53b971c033
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
4d219d43cd
Refactored math code and spheres
2020-04-27 06:33:42 +02:00
MontyTRC89
ea3db8638f
Partially fixed spheres; Fixed swap meshes; partially fixed Lara firing;
2020-04-26 10:55:33 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
f0925359fe
Hair refactoring test
2020-04-20 07:14:54 +02:00
MontyTRC89
cc4691dd8b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
MontyTRC89
b496c3caba
Decompiled UpdateStorm(); Code cleaning;
2020-04-14 06:11:10 +02:00
MontyTRC89
a37740de1e
Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
2020-03-25 07:06:04 +01:00
MontyTRC89
bdc101b8af
Decompiled TestCollision
2020-01-01 11:45:09 +01:00
MontyTRC89
0081f81a67
Decompiled GetSpheres
2019-12-30 21:10:01 +01:00
MontyTRC89
40a7fd3d02
Decompiled GetCollisionInfo
2019-12-08 07:38:22 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
a42a549d80
Added TR4 jeep code to finish; Refactoring;
2019-06-16 21:59:20 +02:00
MontyTRC89
70e15b5bda
Added mine and Jean Yves from TR4; Started working on sentry gun; Fixed some bugs;
2018-11-26 23:01:24 +01:00
MontyTRC89
6a9b90c0a8
Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4;
2018-09-08 18:44:18 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00