hispidence
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52757896d6
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Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds.
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2021-11-08 21:43:57 +00:00 |
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Lwmte
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282927ffda
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Fix #344
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2021-11-08 17:28:04 +03:00 |
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MontyTRC89
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4a1e31c467
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Added sinks, flyby cameras, flipmaps to savegames; Resetted max flipmaps to 256;
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2021-10-28 06:04:13 +02:00 |
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MontyTRC89
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824430d4cf
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Added safety check for num lights in renderer; Increased rooms and flipmaps to 1024;
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2021-10-27 08:35:11 +02:00 |
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Lwmte
|
cefc60c7ea
|
Move around some files
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2021-09-19 23:41:26 +03:00 |
|
Lwmte
|
016be41f97
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Move anim structs to animation.h
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2021-09-19 18:29:25 +03:00 |
|
Lwmte
|
32b48e9c24
|
Rename some functions
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2021-09-17 16:07:53 +03:00 |
|
Lwmte
|
f8d9edeb81
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-10 13:49:45 +03:00 |
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Lwmte
|
fcdda87297
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Fix enum
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2021-09-08 14:05:09 +03:00 |
|
Lwmte
|
24ad8bffef
|
Generalize solid collision function, enum static flags
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2021-09-08 14:02:32 +03:00 |
|
Lwmte
|
81c6e1f770
|
Separate volume code from TestTriggers, fix DoRayBox bounds
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2021-08-30 15:35:00 +03:00 |
|
Lwmte
|
c74fd2c3da
|
Remove magic numbers from GetCollisionInfo
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2021-08-26 13:06:24 +03:00 |
|
Lwmte
|
f9831ee892
|
Add support for sphere volumes
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2021-08-05 15:46:03 +03:00 |
|
Lwmte
|
5563bbf990
|
Add refraction vertex attribute, separate attribs into separate normalized float values
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2021-07-31 18:51:38 +03:00 |
|
Lwmte
|
f099fc69b4
|
Implement per-vertex effects for rooms and objects
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2021-07-30 20:55:03 +03:00 |
|
hispidence
|
53b971c033
|
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
|
2021-07-18 15:22:15 +01:00 |
|
MontyTRC89
|
e46cc2e542
|
Added LUA name for statics; LUA names refactoring;
|
2021-07-14 05:29:23 +02:00 |
|
MontyTRC89
|
465e5f2347
|
Added trigger volumes experimental
|
2021-07-05 16:33:50 +02:00 |
|
Raildex
|
4173289d08
|
Added Static Mesh Tint Support
|
2020-10-07 09:08:23 +02:00 |
|
asasas9500
|
dbdba8d2df
|
New floordata prototype
|
2020-09-14 00:19:05 -03:00 |
|
MontyTRC89
|
40bac4540c
|
Restored Lara's damage with grenade; HP for statics;
|
2020-08-16 21:06:35 +02:00 |
|
MontyTRC89
|
971800fc94
|
Refactoring weapons; Added new shatter fields to static meshes datat structs;
|
2020-08-15 07:27:14 +02:00 |
|
MontyTRC89
|
ecca35d05a
|
Lights refactor
|
2020-07-26 16:17:54 +02:00 |
|
MontyTRC89
|
689ec226e7
|
Frames refactoring
|
2020-07-25 18:02:35 +02:00 |
|
MontyTRC89
|
9867a6d24c
|
Pathfinding refactoring
|
2020-07-11 21:16:04 +02:00 |
|
MontyTRC89
|
538dbb3682
|
Refactored again room and eshes geometry loading
|
2020-07-05 06:20:36 +02:00 |
|
MontyTRC89
|
7ff7397fa7
|
New level format: meshes
|
2020-07-03 07:05:33 +02:00 |
|
MontyTRC89
|
71f307a356
|
New file format: rooms geometry
|
2020-06-28 15:51:33 +02:00 |
|
MontyTRC89
|
b637847a1e
|
New level format: ambient light now is Vector3
|
2020-06-26 20:51:59 +02:00 |
|
MontyTRC89
|
d8bf82eab1
|
New FLOOR_INFO struct; Refactoring rooms part I
|
2020-06-26 07:06:18 +02:00 |
|
TokyoSU
|
b615a98c46
|
(Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
|
2020-05-30 15:55:23 +02:00 |
|