TokyoSU
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6d4cfeef98
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Fixed and Implemented TonyBoss
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2020-05-14 18:39:17 +02:00 |
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MontyTRC89
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5de650a634
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Fixed math function names; Fixed effects rendering; Fixed Lara matrices;
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2020-05-01 06:33:43 +02:00 |
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MontyTRC89
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fdc3ff9996
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Refactored OBJET_INFO to ObjectInfo
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2020-04-27 15:28:54 +02:00 |
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MontyTRC89
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6b819c2855
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Started math refactoring
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2020-04-25 16:23:53 +02:00 |
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MontyTRC89
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f3bb956927
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First EXE build successfully
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2020-04-24 19:15:05 +02:00 |
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MontyTRC89
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9a78144600
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Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
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2020-04-22 14:12:10 +02:00 |
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Raildex
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e021865952
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Added new Bubble routines
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2020-04-13 13:36:23 +02:00 |
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Raildex
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a59556547b
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Fixed super huge Splashes
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2020-04-12 23:58:31 +02:00 |
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Raildex
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10c71365ac
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Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
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2020-04-12 22:21:47 +02:00 |
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MontyTRC89
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cbe9f362b6
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
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Raildex
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fa9bb9ef95
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Fixing Debris Ambient Color
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2020-04-06 09:52:06 +02:00 |
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Raildex
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3dd976a8b8
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Added Radius-like shatter
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2020-04-05 17:36:24 +02:00 |
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MontyTRC89
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78293ce999
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Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
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2020-04-05 08:15:56 +02:00 |
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MontyTRC89
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3cabd868ba
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
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MontyTRC89
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030977968f
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Refactoring of shatters code
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2020-04-01 07:24:15 +02:00 |
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Raildex
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ccf475bbd4
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Updated Ripples
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2020-03-29 17:41:34 +02:00 |
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Raildex
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d2566446c5
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Merge new Shatter Logic
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2020-03-29 10:38:29 +02:00 |
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MontyTRC89
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63c1b418a3
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Fixed sparks rendering; Fixed some ROMAN_GOD effects;
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2020-03-28 07:45:33 +01:00 |
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MontyTRC89
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3fb5ef1f5c
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Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
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2020-03-25 12:52:02 +01:00 |
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MontyTRC89
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02268afcc5
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Fixed many bugs with GUARDIAN
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2020-03-22 12:27:12 +01:00 |
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MontyTRC89
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7afd57ffdb
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Added cylindrical billboards; Improved energy arcs;
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2020-03-19 20:15:15 +01:00 |
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MontyTRC89
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2608f0a9bc
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Energy arcs alpha
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2020-03-18 20:22:58 +01:00 |
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MontyTRC89
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456464f4e6
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Refactored mesh pointers; Fixed effects rendering; Improved IMP;
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2020-03-16 22:27:50 +01:00 |
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MontyTRC89
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3ef028d91d
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Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
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2020-03-16 12:36:29 +01:00 |
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MontyTRC89
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1c0c1f6b2a
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Implemented meshs waps and more swap slots; Renamed guards slots;
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2020-03-14 07:48:35 +01:00 |
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MontyTRC89
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39df12d57f
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Added gunflashes to baddes; Some tweaks to rats;
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2020-03-12 15:29:57 +01:00 |
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TokyoSU
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4d898234cf
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Now footprint is checked at start of drawFootsprint
- deleted float y = footprint.pos.yPos not used.
- renamed DrawShotgun to draw_shotgun.
- added todo for bellswitch
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2020-01-30 14:05:19 +01:00 |
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MontyTRC89
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7e78b88218
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
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2020-01-18 20:52:57 +01:00 |
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MontyTRC89
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826af067b3
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
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Raildex
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5a635434a0
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Checking Footprint Sprite ID
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2020-01-14 19:37:24 +01:00 |
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Raildex
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9eac672b00
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Merge branch 'master' into RendererImprovement
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2020-01-14 18:05:55 +01:00 |
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Raildex
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ffdf6e8276
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Fixed Gunflashes
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2020-01-14 17:02:27 +01:00 |
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MontyTRC89
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b8086fa90f
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Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
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2020-01-14 07:34:10 +01:00 |
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Raildex
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355300c7d8
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Removed Preallocated vector and using std::vector with a predefined capacity
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2020-01-13 22:10:07 +01:00 |
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Raildex
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d2f44aaae2
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Splitted Renderer into multiple source files
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2020-01-08 20:57:33 +01:00 |
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