Commit graph

85 commits

Author SHA1 Message Date
TokyoSU
6d4cfeef98 Fixed and Implemented TonyBoss 2020-05-14 18:39:17 +02:00
MontyTRC89
5de650a634 Fixed math function names; Fixed effects rendering; Fixed Lara matrices; 2020-05-01 06:33:43 +02:00
MontyTRC89
fdc3ff9996 Refactored OBJET_INFO to ObjectInfo 2020-04-27 15:28:54 +02:00
MontyTRC89
6b819c2855 Started math refactoring 2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Raildex
e021865952 Added new Bubble routines 2020-04-13 13:36:23 +02:00
Raildex
a59556547b Fixed super huge Splashes 2020-04-12 23:58:31 +02:00
Raildex
10c71365ac Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame 2020-04-12 22:21:47 +02:00
MontyTRC89
cbe9f362b6 Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
Raildex
fa9bb9ef95 Fixing Debris Ambient Color 2020-04-06 09:52:06 +02:00
Raildex
3dd976a8b8 Added Radius-like shatter 2020-04-05 17:36:24 +02:00
MontyTRC89
78293ce999 Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning; 2020-04-05 08:15:56 +02:00
MontyTRC89
3cabd868ba Refactoring 1 2020-04-01 13:09:14 +02:00
MontyTRC89
030977968f Refactoring of shatters code 2020-04-01 07:24:15 +02:00
Raildex
ccf475bbd4 Updated Ripples 2020-03-29 17:41:34 +02:00
Raildex
d2566446c5 Merge new Shatter Logic 2020-03-29 10:38:29 +02:00
MontyTRC89
63c1b418a3 Fixed sparks rendering; Fixed some ROMAN_GOD effects; 2020-03-28 07:45:33 +01:00
MontyTRC89
3fb5ef1f5c Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering; 2020-03-25 12:52:02 +01:00
MontyTRC89
02268afcc5 Fixed many bugs with GUARDIAN 2020-03-22 12:27:12 +01:00
MontyTRC89
7afd57ffdb Added cylindrical billboards; Improved energy arcs; 2020-03-19 20:15:15 +01:00
MontyTRC89
2608f0a9bc Energy arcs alpha 2020-03-18 20:22:58 +01:00
MontyTRC89
456464f4e6 Refactored mesh pointers; Fixed effects rendering; Improved IMP; 2020-03-16 22:27:50 +01:00
MontyTRC89
3ef028d91d Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
MontyTRC89
1c0c1f6b2a Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
MontyTRC89
39df12d57f Added gunflashes to baddes; Some tweaks to rats; 2020-03-12 15:29:57 +01:00
TokyoSU
4d898234cf Now footprint is checked at start of drawFootsprint
- deleted float y = footprint.pos.yPos not used.
- renamed DrawShotgun to draw_shotgun.
- added todo for bellswitch
2020-01-30 14:05:19 +01:00
MontyTRC89
7e78b88218 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
MontyTRC89
826af067b3 Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Raildex
5a635434a0 Checking Footprint Sprite ID 2020-01-14 19:37:24 +01:00
Raildex
9eac672b00 Merge branch 'master' into RendererImprovement 2020-01-14 18:05:55 +01:00
Raildex
ffdf6e8276 Fixed Gunflashes 2020-01-14 17:02:27 +01:00
MontyTRC89
b8086fa90f Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering; 2020-01-14 07:34:10 +01:00
Raildex
355300c7d8 Removed Preallocated vector and using std::vector with a predefined capacity 2020-01-13 22:10:07 +01:00
Raildex
d2f44aaae2 Splitted Renderer into multiple source files 2020-01-08 20:57:33 +01:00