Commit graph

25 commits

Author SHA1 Message Date
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
fdc3ff9996 Refactored OBJET_INFO to ObjectInfo 2020-04-27 15:28:54 +02:00
MontyTRC89
6b819c2855 Started math refactoring 2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2 Decompiled input 2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
MontyTRC89
f0925359fe Hair refactoring test 2020-04-20 07:14:54 +02:00
Raildex
19f80a4202 Fixed Static Mesh Culling 2020-04-13 20:54:34 +02:00
Raildex
4e2ebeb9b5 Removed Frustum Culling for Statics, something is off with the collecting.
Tweaked Bubbles and Splashes
2020-04-13 15:57:28 +02:00
Raildex
ed413b028d Added Frustum Culling 2020-04-13 10:12:16 +02:00
Raildex
961c137008 First Frustum Cull Test 2020-04-13 00:36:53 +02:00
Raildex
10c71365ac Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame 2020-04-12 22:21:47 +02:00
MontyTRC89
858f311811 HYDRA working fine; Fiixed effect mesh position; 2020-04-02 12:57:51 +02:00
MontyTRC89
3cabd868ba Refactoring 1 2020-04-01 13:09:14 +02:00
MontyTRC89
7afd57ffdb Added cylindrical billboards; Improved energy arcs; 2020-03-19 20:15:15 +01:00
MontyTRC89
456464f4e6 Refactored mesh pointers; Fixed effects rendering; Improved IMP; 2020-03-16 22:27:50 +01:00
MontyTRC89
3ef028d91d Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
MontyTRC89
da1117b2b0 Fixed dynamic lights 2020-01-19 21:10:31 +01:00
MontyTRC89
7e78b88218 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
MontyTRC89
826af067b3 Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Raildex
a9658960cb Merge branch 'master' into RendererImprovement
# Conflicts:
#	TR5Main/Renderer/Renderer11Compatibility.cpp
2020-01-14 18:04:39 +01:00
asasas9500
0292d54513 Improve flipmaps 2020-01-14 00:26:44 -03:00
Raildex
355300c7d8 Removed Preallocated vector and using std::vector with a predefined capacity 2020-01-13 22:10:07 +01:00
Raildex
d2f44aaae2 Splitted Renderer into multiple source files 2020-01-08 20:57:33 +01:00