hispidence
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5dfd9eda6f
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Call WriteDefaults and AddTracks. These are temporary things to add the settings which were in SCRIPT.DAT but which have no Lua counterpart yet.
The bool "rain" is now the WeatherType "Weather" to reflect what's in the C++ implementation.
Gameflow -> GameFlow to be consistent with C++.
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2021-06-16 14:38:59 +01:00 |
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MontyTRC89
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57f243ac0e
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Working on DX11 renderer
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2019-01-13 21:57:16 +01:00 |
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MontyTRC89
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209a49ad88
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Rewritten WinAppProc; Handled toggle fullscreen; Handled device lost;
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2018-12-28 12:12:58 +01:00 |
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MontyTRC89
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6b72d1acfb
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Implemented pulse color; Implemented rumble effect; Implemented poisoning; Implemented bats, rats and spider; Implemented sound sources;
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2018-11-08 23:05:25 +01:00 |
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MontyTRC89
|
6ac474e18e
|
Implemented drawing of effects like crumbling floor
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2018-10-30 12:40:30 +01:00 |
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MontyTRC89
|
e482f72473
|
Added loading screens from LUA
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2018-10-28 11:45:53 +01:00 |
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MontyTRC89
|
b7dfc803d2
|
Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
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2018-09-22 23:54:51 +02:00 |
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MontyTRC89
|
c17496be6c
|
Implemented ResetHUB
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2018-09-09 22:07:28 +02:00 |
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MontyTRC89
|
6a9b90c0a8
|
Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4;
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2018-09-08 18:44:18 +02:00 |
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MontyTRC89
|
1d0cfa8554
|
Improved fades and cinematic bars
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2018-09-07 18:34:35 +02:00 |
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MontyTRC89
|
e80146e6bf
|
Fixed young Lara hairs; Added more levels; Added Lara type to LUA; Fixed de-allocation bug;
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2018-09-05 23:56:39 +02:00 |
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MontyTRC89
|
fc927db655
|
Fixed text rendering
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2018-09-04 07:57:52 +02:00 |
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MontyTRC89
|
66a9bd6330
|
Added more levels to Gameflow.lua; Added rain and snow to LUA;
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2018-09-03 22:09:32 +02:00 |
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MontyTRC89
|
f9257af1e4
|
Added levels to Gameflow.lua
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2018-09-03 21:24:03 +02:00 |
|
MontyTRC89
|
59db94695d
|
Implemented gameflow; Added load (bugged) and save;
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2018-09-03 21:08:40 +02:00 |
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MontyTRC89
|
6c051717d6
|
Implemented basic gameflow
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2018-09-02 21:13:48 +02:00 |
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