Commit graph

23 commits

Author SHA1 Message Date
Montagna Marco
dc07c30969 Refactored OBJET_INFO to ObjectInfo 2020-04-27 15:28:54 +02:00
Montagna Marco
20bd242052 Started math refactoring 2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2 First EXE build successfully 2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9 Decompiled input 2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Montagna Marco
0b59d298e4 Hair refactoring test 2020-04-20 07:14:54 +02:00
Nils Gaitzsch
e99d648b19 Fixed Static Mesh Culling 2020-04-13 20:54:34 +02:00
Nils Gaitzsch
edf6590b69 Removed Frustum Culling for Statics, something is off with the collecting.
Tweaked Bubbles and Splashes
2020-04-13 15:57:28 +02:00
Nils Gaitzsch
3d5dbd8c1b Added Frustum Culling 2020-04-13 10:12:16 +02:00
Nils Gaitzsch
68ca69f604 First Frustum Cull Test 2020-04-13 00:36:53 +02:00
Nils Gaitzsch
6bae6784ec Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame 2020-04-12 22:21:47 +02:00
Montagna Marco
ee917e4a5b HYDRA working fine; Fiixed effect mesh position; 2020-04-02 12:57:51 +02:00
Montagna Marco
3f35e4de4f Refactoring 1 2020-04-01 13:09:14 +02:00
Montagna Marco
cd023496eb Added cylindrical billboards; Improved energy arcs; 2020-03-19 20:15:15 +01:00
Montagna Marco
dd033be69e Refactored mesh pointers; Fixed effects rendering; Improved IMP; 2020-03-16 22:27:50 +01:00
Montagna Marco
b466684cd3 Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
Montagna Marco
0e5f028814 Fixed dynamic lights 2020-01-19 21:10:31 +01:00
Montagna Marco
df4b7777bb Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
Montagna Marco
e9b540323d Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Nils Gaitzsch
ede1a6eb8e Merge branch 'master' into RendererImprovement
# Conflicts:
#	TR5Main/Renderer/Renderer11Compatibility.cpp
2020-01-14 18:04:39 +01:00
asasas9500
114de19117 Improve flipmaps 2020-01-14 00:26:44 -03:00
Nils Gaitzsch
8e834befc8 Removed Preallocated vector and using std::vector with a predefined capacity 2020-01-13 22:10:07 +01:00
Nils Gaitzsch
ffd4e52edb Splitted Renderer into multiple source files 2020-01-08 20:57:33 +01:00