Commit graph

16 commits

Author SHA1 Message Date
Montagna Marco
20bd242052 Started math refactoring 2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2 First EXE build successfully 2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9 Decompiled input 2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Montagna Marco
0b59d298e4 Hair refactoring test 2020-04-20 07:14:54 +02:00
Montagna Marco
3f35e4de4f Refactoring 1 2020-04-01 13:09:14 +02:00
asasas9500
73ee9aaec4 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-03-17 21:13:30 -03:00
asasas9500
9bfccd3d68 Fix torches again; Add speed and fallspeed to diagnostics 2020-03-17 21:07:49 -03:00
Montagna Marco
dd033be69e Refactored mesh pointers; Fixed effects rendering; Improved IMP; 2020-03-16 22:27:50 +01:00
Montagna Marco
b466684cd3 Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
asasas9500
b02200cb19 Fix torches; Remove duplicated draw_shotgun() 2020-01-30 23:39:53 -03:00
asasas9500
4fd60a0872 Fix TorchControl(), FireWeapon(), LaraTargetInfo(), DoProperDetection and FlareControl(); Place function markers 2020-01-30 15:01:36 -03:00
TokyoSU
c89394d528 Fix Swamp Flag, Added Old/New Object ID
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Montagna Marco
9c5317d4f5 Decompiled FLMTRCH.CPP 2019-12-22 19:01:36 +01:00
TokyoSU
52b5136443 misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00