Montagna Marco
dc07c30969
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
Montagna Marco
2f306993a8
Added missing changes from last commit; Fixed WndProc for exiting game when window is closed;
2020-04-27 06:38:50 +02:00
Montagna Marco
8a02a323b1
Partially fixed spheres; Fixed swap meshes; partially fixed Lara firing;
2020-04-26 10:55:33 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
32bafa9893
PHD Math removal 1
2020-04-20 14:17:01 +02:00
Montagna Marco
4246d8ae46
Decompiled UpdateStorm(); Code cleaning;
2020-04-14 06:11:10 +02:00
Montagna Marco
3966738e86
Fixed repository 2
2020-04-01 19:26:35 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
asasas9500
68daee7d6a
Place function markers; Remove collision from ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
2020-01-27 00:13:39 -03:00
Montagna Marco
c69cdeee40
Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
2020-01-12 08:02:48 +01:00
TokyoSU
c89394d528
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
asasas9500
9933a57a02
Fix GetCollisionInfo()
2019-12-29 01:40:55 -03:00
asasas9500
f3f31bc71f
Improve cupboard functions; Fix Move3DPosTo3DPos(); Add lara rotation to diagnostics
2019-12-19 15:13:13 -03:00
TokyoSU
3228c77fc7
Changed for() for LaraBaddieCollison() room detect
...
- changed -ANGLE(180) since it's the same without it.
2019-12-17 18:46:17 +01:00
TokyoSU
177a9c9197
Changed mgLOS to TR5 instead of using TR3 one
...
- changed mgLOS from TR3 to TR5.
- changed a bit GetTiltType() that normally return short.
- changed a bit CollideStaticObjects() and LaraBaddieCollision() to use "vector<short>" instead of "array".
- fixed GetCollidedObjects() where "collidedItems[numItems] = NULL" is called before last return.
- created GetRoomList() to get the roomList with vector or array return.
- structured some function.
2019-12-17 17:37:53 +01:00
Montagna Marco
a409ea8f3e
Fixed statics collision
2019-12-15 09:10:52 +01:00
Montagna Marco
49a435a5c3
Fixed GetTiltType; Fixed and added GetFloorHeight;
2019-12-14 08:43:34 +01:00
asasas9500
741af9d25f
Fix ItemNewRoomNo not multiplied by 2; Fix wrong quadrants and directions
2019-12-11 18:09:44 -03:00
Montagna Marco
d098c0f400
Fixed GetFloor, GetChange; Disabled GetCollisionInfo (bugged); Fixed signed char in FLOOR_INFO;
2019-12-10 18:25:48 +01:00
Montagna Marco
2c7c0c3685
Decompiled LaraBaddieCollision
2019-12-08 08:01:55 +01:00
Montagna Marco
6a0bddfcb5
Decompiled GetCollisionInfo
2019-12-08 07:38:22 +01:00
Montagna Marco
a3fc31a61b
Decompiled TestBoundsCollide and CreatureCollision
2019-12-07 09:51:50 +01:00
Montagna Marco
094bbd5b15
Decompiled 2/3 of COLLIDE.CPP; Decompiled some rope functions; Refactoring;
2019-12-07 08:36:13 +01:00
Montagna Marco
3d5f0d7b26
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
TokyoSU
3670fddc71
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
Montagna Marco
09c2957f4f
Merged branches
2019-12-02 09:11:21 +01:00
Montagna Marco
8e417e42ea
Added ShiftItem; Added TestLaraValut;
2019-12-02 06:39:51 +01:00
Montagna Marco
92bd6a006e
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
dc888f2c9c
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
Montagna Marco
2443494349
Decompiling Lara
2019-11-21 07:43:34 +01:00
MontyTRC89
0e49d65c8e
Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
2019-05-06 23:48:44 +02:00
MontyTRC89
44d9fa6697
Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
2018-11-24 09:39:37 +01:00
MontyTRC89
0199efb56c
Refactoring weapons system
2018-11-21 09:34:01 +01:00
MontyTRC89
9fa8771748
Decompiled GetCollidedObjects; Fixed bugs in crossbow;
2018-11-19 23:29:30 +01:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00