Lwmte
21df1e84f1
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
Lwmte
b8c3b67f10
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
2bdb851092
Reorder renderer operations, redo debug output (use F10-F11 to switch pages), add debug sphere/box drawing
2021-08-06 11:12:34 +03:00
Lwmte
b25ba9e71e
Rollback flame sizes
2021-08-05 16:12:10 +03:00
Troye
a5630af88e
fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab;
2021-08-04 01:17:04 -05:00
Lwmte
7683cacb3f
Fix Lara fire
2021-08-02 15:40:51 +03:00
MontyTRC89
b2f102ae63
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
MontyTRC89
5c39ead909
Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
2021-04-29 06:26:30 +02:00
asasas9500
700c1b5907
Remove function markers
2021-02-03 01:50:59 -03:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
asasas9500
d0a930978f
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
2ce98f1e8f
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Raildex
85b4a2ff1c
Added parameter to SetupRIpple to specifiy sprite
2020-09-21 15:20:59 +02:00
Raildex
1bb626dede
Added tweaked Rocket Launcher Smoke
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Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00
Raildex
81a786c839
Made Spark.size a float
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Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
MontyTRC89
3958108a48
Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion;
2020-08-10 18:17:59 +02:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
a4e4bd702d
Added drips for gunshells
2020-06-18 14:24:52 +02:00
Raildex
00b3d32468
Added Splash Drips
2020-06-16 19:13:41 +02:00
Raildex
7e14b0843e
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Raildex
a442792315
Added Ricochet Sparks
2020-06-15 16:43:32 +02:00
Raildex
6d21d1a621
Tweaked Ripples
2020-06-15 16:11:13 +02:00
Gancian
fcae4db754
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
TokyoSU
6d4cfeef98
Fixed and Implemented TonyBoss
2020-05-14 18:39:17 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Raildex
4e2ebeb9b5
Removed Frustum Culling for Statics, something is off with the collecting.
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Tweaked Bubbles and Splashes
2020-04-13 15:57:28 +02:00
Raildex
a59556547b
Fixed super huge Splashes
2020-04-12 23:58:31 +02:00
MontyTRC89
858f311811
HYDRA working fine; Fiixed effect mesh position;
2020-04-02 12:57:51 +02:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
Raildex
1e1aafbc63
Blood underwater is now billboard
2020-03-29 18:09:28 +02:00
Raildex
ccf475bbd4
Updated Ripples
2020-03-29 17:41:34 +02:00
MontyTRC89
83a89cfbf7
Fixed Lara burning
2020-01-19 10:38:29 +01:00
MontyTRC89
826af067b3
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Raildex
d2f44aaae2
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
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- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Raildex
1d80557c7b
Fixed Splash Sound Effect
2019-12-30 21:19:16 +01:00
Raildex
002e807eec
Added new Splash Setup and Splash update and render routine
2019-12-29 12:23:36 +01:00