Commit graph

67 commits

Author SHA1 Message Date
Lwmte
21df1e84f1 Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug 2021-08-29 23:53:58 +03:00
Lwmte
b8c3b67f10 Move collision and FX functions from effect.cpp 2021-08-26 15:54:52 +03:00
MontyTRC89
0ed8181cda Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
2bdb851092 Reorder renderer operations, redo debug output (use F10-F11 to switch pages), add debug sphere/box drawing 2021-08-06 11:12:34 +03:00
Lwmte
b25ba9e71e Rollback flame sizes 2021-08-05 16:12:10 +03:00
Troye
a5630af88e fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab; 2021-08-04 01:17:04 -05:00
Lwmte
7683cacb3f Fix Lara fire 2021-08-02 15:40:51 +03:00
MontyTRC89
b2f102ae63 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
MontyTRC89
5c39ead909 Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;' 2021-04-29 06:26:30 +02:00
asasas9500
700c1b5907 Remove function markers 2021-02-03 01:50:59 -03:00
asasas9500
10a3d9167a Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
d0a930978f Implement new random system 2020-10-24 01:05:59 -03:00
Woops
2ce98f1e8f remove bitshifts from the "Game" folder 2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
Raildex
85b4a2ff1c Added parameter to SetupRIpple to specifiy sprite 2020-09-21 15:20:59 +02:00
Raildex
1bb626dede Added tweaked Rocket Launcher Smoke
Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00
Raildex
81a786c839 Made Spark.size a float
Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
MontyTRC89
3958108a48 Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion; 2020-08-10 18:17:59 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Woops
b1efaf61eb clean up remove comments 2020-08-06 03:34:49 -05:00
Sezz
5d4dc8ffdd Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
a4e4bd702d Added drips for gunshells 2020-06-18 14:24:52 +02:00
Raildex
00b3d32468 Added Splash Drips 2020-06-16 19:13:41 +02:00
Raildex
7e14b0843e Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
Raildex
a442792315 Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
Raildex
6d21d1a621 Tweaked Ripples 2020-06-15 16:11:13 +02:00
Gancian
fcae4db754 Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
TokyoSU
6d4cfeef98 Fixed and Implemented TonyBoss 2020-05-14 18:39:17 +02:00
MontyTRC89
6b819c2855 Started math refactoring 2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2 Decompiled input 2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Raildex
4e2ebeb9b5 Removed Frustum Culling for Statics, something is off with the collecting.
Tweaked Bubbles and Splashes
2020-04-13 15:57:28 +02:00
Raildex
a59556547b Fixed super huge Splashes 2020-04-12 23:58:31 +02:00
MontyTRC89
858f311811 HYDRA working fine; Fiixed effect mesh position; 2020-04-02 12:57:51 +02:00
MontyTRC89
3cabd868ba Refactoring 1 2020-04-01 13:09:14 +02:00
Raildex
1e1aafbc63 Blood underwater is now billboard 2020-03-29 18:09:28 +02:00
Raildex
ccf475bbd4 Updated Ripples 2020-03-29 17:41:34 +02:00
MontyTRC89
83a89cfbf7 Fixed Lara burning 2020-01-19 10:38:29 +01:00
MontyTRC89
826af067b3 Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Raildex
d2f44aaae2 Splitted Renderer into multiple source files 2020-01-08 20:57:33 +01:00
TokyoSU
dff4ef93c0 Fix Swamp Flag, Added Old/New Object ID
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Raildex
1d80557c7b Fixed Splash Sound Effect 2019-12-30 21:19:16 +01:00
Raildex
002e807eec Added new Splash Setup and Splash update and render routine 2019-12-29 12:23:36 +01:00