Lwmte
1d0ceb0ff4
Fix more stuff
2021-09-16 01:12:19 +03:00
hispidence
53b971c033
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
Raildex
a3433e16cb
Deactivated Pool memory
...
@TODO: Fix Pool
Changed pointers for ChunkIds to smart pointers
2020-08-11 19:18:36 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
2b4d1ca2e8
resolving namespace std conflicts
2020-06-18 15:54:08 +02:00
TokyoSU
e355827ee5
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
cc4691dd8b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
MontyTRC89
3fef37ee4a
Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
2020-01-12 08:02:48 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
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- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
b388221663
Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
2019-11-09 09:56:33 +01:00
MontyTRC89
7c0d327c1c
Added missing files; Added rats, bats, spiders tos avegames;
2018-11-11 11:33:13 +01:00
MontyTRC89
6b72d1acfb
Implemented pulse color; Implemented rumble effect; Implemented poisoning; Implemented bats, rats and spider; Implemented sound sources;
2018-11-08 23:05:25 +01:00
MontyTRC89
d44562c303
Remapped Weapons array; Grouped extra Lara stuff in a separated struct;
2018-11-01 09:10:32 +01:00
MontyTRC89
fa9b0569d1
Improved savegames; Fixed crashes; Added dynamic objects to savegame; Added quad to savegame;
2018-10-25 23:44:15 +02:00
MontyTRC89
e61572b14f
New savegame system partially working
2018-10-24 23:32:22 +02:00
MontyTRC89
548f9c0ad8
Improved readLara(); Added LaraBurn(); Code cleaning in inventory;
2018-10-10 22:29:40 +02:00
MontyTRC89
94b5a6f61a
Improved savegame system
2018-10-09 00:02:14 +02:00
MontyTRC89
5c376c0f95
New streams class; Refactored chunk IO; Added chunk writer; Started new savegame system;
2018-10-01 22:22:35 +02:00
MontyTRC89
59db94695d
Implemented gameflow; Added load (bugged) and save;
2018-09-03 21:08:40 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00