Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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68923228dd
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Remove unused globals and move others from control.cpp to needed source files
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2021-09-15 21:09:09 +03:00 |
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Lwmte
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2e62725933
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Move flipmap stuff out of control.cpp
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2021-09-15 17:40:00 +03:00 |
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Lwmte
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f79d6436a3
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Remove optional TestTriggers argument
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2021-09-15 16:58:53 +03:00 |
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Lwmte
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e289644e87
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Move flipeffect global to filpeffect.cpp
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2021-09-15 11:38:55 +03:00 |
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Lwmte
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eb2f33217c
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-13 23:15:02 +03:00 |
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Lwmte
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a8e128bc0b
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Rename some legacy fields, restore footsteps
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2021-09-13 02:07:42 +03:00 |
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Lwmte
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744325bea2
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Revert "Fix regressions"
This reverts commit c1fc33ab52 .
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2021-09-11 10:13:04 +03:00 |
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Lwmte
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c1fc33ab52
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Raildex
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2ee57e5891
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Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
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2021-09-05 11:20:51 +02:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Raildex
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44c454318f
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Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
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2021-08-29 16:35:19 +02:00 |
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Raildex
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f7080f56c9
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Integrated ITEM_DATA into ITEM_INFO
TODO: See what happens with ENEMY_JEEP
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2021-08-29 16:11:03 +02:00 |
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Raildex
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59987a69a7
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Refactored several info types into separate files
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2021-08-29 10:19:47 +02:00 |
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Raildex
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c6fcf8b248
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Renamed creature.h to creature_info.h
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2021-08-29 10:04:49 +02:00 |
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Lwmte
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0b7c3d4a20
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Merge branch 'master' into legacy_trigger_refactor
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2021-08-28 21:38:58 +03:00 |
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Raildex
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dabbeb88db
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Fixed Include Hell for Creature Info
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2021-08-28 12:16:03 +02:00 |
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MontyTRC89
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d0da243f73
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
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Lwmte
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1f68fd812b
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Simplify TestTriggers by providing overloads
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2021-08-26 12:12:05 +03:00 |
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Lwmte
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d394bcc39f
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Completely get rid of TriggerIndex
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2021-08-20 15:26:12 +03:00 |
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hispidence
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02ee34a786
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The explicit cast to void * made this line resolve to an assignment to an rvalue, but removing it fixes it.
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2021-07-23 21:54:57 +01:00 |
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MontyTRC89
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98c62c58bb
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2021-07-14 05:30:04 +02:00 |
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hispidence
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54e14ccb3f
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Make some functions take a GAME_OBJECT_ID instead of a short. Make AIOBJECT use a GAME_OBJECT_ID instead of a short.
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2021-07-11 16:55:20 +01:00 |
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MontyTRC89
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1effeed738
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Refactored cameras, sinks and sound sources; Added sound sources playback;
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2021-07-10 06:55:37 +02:00 |
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MontyTRC89
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a507e9e1be
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Moved GameScriptPosition, GameScriptRotation and GameScriptColor classes in separate files
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2021-06-29 05:28:17 +02:00 |
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MontyTRC89
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a4d3ec9d26
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Switched audio tracks from int index to string; Added Tracks.lua loading support;
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2021-06-26 07:36:54 +02:00 |
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MontyTRC89
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a4467c2a4b
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Moving to stringed keys for game strings
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2021-06-19 07:11:22 +02:00 |
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Trxye
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c0ca04a806
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
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asasas9500
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10a3d9167a
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
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asasas9500
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82d9dc4bea
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Separate bridge floor and ceiling; Fix pushables
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2020-11-11 15:01:45 -03:00 |
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asasas9500
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547b643232
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Merge branch 'master' into NoShifts
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2020-08-25 19:25:28 -03:00 |
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Woops
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6ada970725
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Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
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2020-08-16 16:01:58 -05:00 |
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Raildex
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a3433e16cb
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Deactivated Pool memory
@TODO: Fix Pool
Changed pointers for ChunkIds to smart pointers
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2020-08-11 19:18:36 +02:00 |
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MontyTRC89
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689ec226e7
|
Frames refactoring
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2020-07-25 18:02:35 +02:00 |
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MontyTRC89
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83bba01a99
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
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MontyTRC89
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2d72803342
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-07-11 21:29:49 +02:00 |
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MontyTRC89
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9867a6d24c
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
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Raildex
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09071a2b88
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Merge branch 'master' into memory
# Conflicts:
# TR5Main/Objects/TR5/tr5_objects.cpp
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2020-07-10 20:17:03 +02:00 |
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MontyTRC89
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36fe66d617
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
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Raildex
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5ef674b577
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Made Game_Malloc a template with a count parameter
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2020-07-05 22:19:06 +02:00 |
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MontyTRC89
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7ff7397fa7
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
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MontyTRC89
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5b8c90b688
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-06-26 07:06:51 +02:00 |
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MontyTRC89
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d8bf82eab1
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New FLOOR_INFO struct; Refactoring rooms part I
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2020-06-26 07:06:18 +02:00 |
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Raildex
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b635f4df13
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Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
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2020-06-20 23:39:08 +02:00 |
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TokyoSU
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900235c967
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Implemented Baboon
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
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2020-06-04 12:49:08 +02:00 |
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TokyoSU
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e355827ee5
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
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TokyoSU
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b615a98c46
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(Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
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2020-05-30 15:55:23 +02:00 |
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