Lwmte
8d86c2e97d
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Raildex
dce3f72d99
Removed BaddieSlots
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ActiveCreatures now contains pointers to CREATURE_INFOs of items instead
Every Item with Creature Info now contains their own path finding data.
Fixed OoB issues with XZ_GET_SECTOR
2021-09-03 09:37:42 +02:00
Raildex
8a330f1da0
Removed unnecessary constructor of ITEM_DATA
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Removed Debugging leftovers
2021-08-30 17:50:11 +02:00
Raildex
e7f2632c99
Fixed Door crashes by doing a simple copy of the floor data instead of memcpy
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Using resize() insteaad of clear() for vectors in LEVEL to force a deallocation
2021-08-30 17:28:26 +02:00
Raildex
44c454318f
Cleaned up several buffers to use fixed arrays
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Removed game_malloc
TODO: DOOR_DATA destructor crashes
2021-08-29 16:35:19 +02:00
Raildex
f7080f56c9
Integrated ITEM_DATA into ITEM_INFO
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TODO: See what happens with ENEMY_JEEP
2021-08-29 16:11:03 +02:00
Raildex
a707d19678
Moved creature_info.h into Game/ folder
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Added converison functions for ITEM_DATA to keep syntax intact
2021-08-29 10:38:03 +02:00
Raildex
c6fcf8b248
Renamed creature.h to creature_info.h
2021-08-29 10:04:49 +02:00
Raildex
dabbeb88db
Fixed Include Hell for Creature Info
2021-08-28 12:16:03 +02:00