Lwmte
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d470cdcf01
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Refactor and fix sound code
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2021-10-29 02:22:26 +03:00 |
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MontyTRC89
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e4329c4974
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Merge branch 'errors'
# Conflicts:
# TR5Main/Game/effects/flmtorch.cpp
# TR5Main/Game/objects.cpp
# TR5Main/Objects/Effects/enemy_missile.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_wraith.cpp
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2021-10-28 11:06:02 +02:00 |
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Lwmte
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27c4dee8b2
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Merge branch 'master' into errors
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2021-10-28 11:28:24 +03:00 |
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MontyTRC89
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bb154867dd
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Merge branch 'savegame'
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2021-10-28 07:29:50 +02:00 |
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Lwmte
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f592f36a24
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Merge branch 'master' into errors
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2021-10-27 19:05:50 +03:00 |
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MontyTRC89
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824430d4cf
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Added safety check for num lights in renderer; Increased rooms and flipmaps to 1024;
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2021-10-27 08:35:11 +02:00 |
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Lwmte
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fb0de37d32
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Move rumble timer to camera code
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2021-10-22 16:33:15 +03:00 |
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MontyTRC89
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5c829c5c23
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Renamed little bettes to scarabs; Added statics, cameras, scarabs, spiders, rats, bats to savegames
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2021-10-15 10:28:32 +02:00 |
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MontyTRC89
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e4966ab976
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Changed savegames function calls from using strings to slot number
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2021-10-15 05:35:44 +02:00 |
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MontyTRC89
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4c3583c1ed
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Merge remote-tracking branch 'origin/inventory_class' into savegame
# Conflicts:
# TR5Main/Game/savegame.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/input.cpp
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2021-10-15 05:23:04 +02:00 |
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Troye
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82c968662e
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get rid of bitwise menuing
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2021-10-13 15:10:48 -05:00 |
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Troye
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def1169966
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Implement LoadSave UI; Fix Grenade ammo selection; Fix pause flicker; fix infinite shotgun ammo;
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2021-10-12 15:05:07 -05:00 |
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Troye
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af287cdf6d
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InventoryClass;
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2021-10-12 04:15:22 -05:00 |
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Troye
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acc4281555
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purge ring inventory;
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2021-10-12 00:26:46 -05:00 |
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MontyTRC89
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aa5c0821c7
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Skeleton for load and save GUI; First tests with object api of flat buffer;
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2021-10-12 06:43:25 +02:00 |
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Lwmte
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ef0bcf950a
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Merge branch 'master' into errors
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2021-10-08 16:47:59 +03:00 |
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Lwmte
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30cea4bf15
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Implement two-pass ledge angle check for tight diagonal setups
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2021-10-08 13:58:51 +03:00 |
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Lwmte
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daf23132c9
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Cleanup control.cpp
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2021-10-04 03:14:05 +03:00 |
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Lwmte
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b46e0466c3
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Cleanup smoke particles on level load, add some logging to level load
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2021-10-04 03:09:32 +03:00 |
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Lwmte
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c871884301
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Don't use legacy function names in sound code
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2021-10-02 18:54:53 +03:00 |
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Lwmte
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401666b8cd
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Fix PAD/ANTIPAD triggers
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2021-10-01 18:31:06 +03:00 |
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Lwmte
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788ce04661
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First commit
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2021-09-27 07:12:30 +03:00 |
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Troye
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552352dd21
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W1
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2021-09-25 16:03:28 -05:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Lwmte
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b7cf7be08c
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Merge branch 'master' into item_info_include_fix
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2021-09-25 15:59:51 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Lwmte
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bf87abd8c3
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Use actual mesh bounds for trapdoor and falling floor/ceiling objects
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2021-09-24 18:17:06 +03:00 |
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Lwmte
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837f30060c
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Remove test code
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2021-09-24 14:24:19 +03:00 |
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Lwmte
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4b242264f6
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cleanup
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2021-09-24 14:22:47 +03:00 |
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Lwmte
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e17a8a0d99
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Merge branch 'master' into mesh_mutator
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2021-09-24 13:53:39 +03:00 |
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Lwmte
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6c29ba5442
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Fix everything
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2021-09-24 13:50:31 +03:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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MontyTRC89
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4b0d76ed95
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Refactored flame emitters, Lara burn and lightning bolts;
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2021-09-22 05:51:25 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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