Sezz
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9c6003cd39
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Add GetWaterSurface(), GetWaterDepth() and GetWaterHeight() overrides; cleanup
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2022-02-01 21:46:58 +11:00 |
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Sezz
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3387515626
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Tentatively rename some COLL_SETUP struct members; update comments; cleanup
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2022-01-30 14:43:33 +11:00 |
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Sezz
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7517e00b26
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Refine jump states
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2022-01-29 07:30:59 +11:00 |
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Sezz
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e7ec8185b2
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Consider current speed in wall jump smash test; fix monkey snap in idle state; fix LOS test in monkey move test
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2022-01-28 01:22:11 +11:00 |
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Sezz
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d3e73e1d2d
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Remove int casts
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2022-01-27 22:26:05 +11:00 |
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Sezz
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b63ad23519
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Fix merge error; update step test; cleanup
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2022-01-27 20:56:05 +11:00 |
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Sezz
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0a978c9d29
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Enable functionality for backward monkey movement; update anim enum
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2022-01-26 21:45:53 +11:00 |
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Sezz
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bede90ac4d
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Update Lara states; cleanup
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2022-01-26 14:51:50 +11:00 |
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Sezz
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131a60184b
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Merge branch 'overhang_climbing' in to state_cleaning_tier_2
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2022-01-26 12:47:38 +11:00 |
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Sezz
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9d253a732b
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Introduce TestEnvironment()
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2022-01-25 18:02:22 +11:00 |
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Sezz
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1516f03c07
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Replace some magic numbers; cleanup
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2022-01-23 18:16:29 +11:00 |
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Sezz
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aa289da863
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Fix sector flag detection; snap Lara to slopes; change temp. debug stuff; cleanup
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2022-01-23 15:06:05 +11:00 |
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Sezz
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7288c60aff
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Supercede LaraLandedBad(); cleanup
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2022-01-22 21:08:30 +11:00 |
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Sezz
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948575752c
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Rename gravityStatus to airborne
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2022-01-21 23:23:10 +11:00 |
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Sezz
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58f7b1773f
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Remove "monkey move" turn rate macro; query FORWARD input in monkey turn states
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2022-01-20 14:21:08 +11:00 |
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Sezz
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1d17e833c5
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Add death dispatches to monkey states; don't activate death sectors when airborne; temp. disable buggy non-monkey sector deflection; cleanup
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2022-01-19 22:45:38 +11:00 |
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Sezz
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4f72e5e9b8
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Refine monkey swing collision; fix minor bugs; cleanup
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2022-01-19 16:17:16 +11:00 |
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Sezz
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7b9067a3ae
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Consider ceiling slopes in collision
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2022-01-18 16:52:52 +11:00 |
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Sezz
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cab8d66cb4
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Redo landing functionality again; add temp. debug features; cleanup
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2022-01-17 17:09:21 +11:00 |
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Sezz
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98f2575ceb
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Treat non-monkey sector as wall in monkey states; fix non-monkey sector deflection; update monkey shimmy height tolerance; adopt new monkey functions for all states; cleanup
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2022-01-16 22:57:14 +11:00 |
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Sezz
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fe303a6b02
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Consider BadCeilingHeightUp in ItemPushItem(); rename BadHeightDown and BadHeightUp
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2022-01-16 02:34:09 +11:00 |
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Sezz
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fbf7c6ae81
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Introduce BadCeilingHeightUp
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2022-01-15 23:21:45 +11:00 |
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Sezz
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746ad21c2e
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Refactor monkey idle state; add monkey back state to enum
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2022-01-12 22:30:43 +11:00 |
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Sezz
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84d08eaf0c
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Refactor monkey shimmy states
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2022-01-12 19:58:37 +11:00 |
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Sezz
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737ebe2fbb
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Refactor monkey forward state
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2022-01-12 19:33:41 +11:00 |
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Sezz
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98865dda8e
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Refactor monkey turn states
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2022-01-12 19:04:29 +11:00 |
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Lwmte
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11abed5494
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Merge branch 'master' into overhang_climbing
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2022-01-11 15:56:55 +03:00 |
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Sezz
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2762f1a703
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Merge branch 'vault_without_embedding' into state_cleaning_tier_2
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2022-01-08 16:31:43 +11:00 |
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Sezz
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7e85eee544
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Refactor kayak.cpp
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2022-01-07 16:27:50 +11:00 |
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Sezz
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95363e3719
|
Rename LaraInfo members; cleanup
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2022-01-03 17:01:07 +11:00 |
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Sezz
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50900a0b1b
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Refactor swan dive and freefall dive states
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2021-12-28 12:50:04 +11:00 |
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Sezz
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57856587e0
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Merge branch 'master' into state_cleaning_tier_2
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2021-12-24 13:41:24 +11:00 |
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Lwmte
|
25ef91dc9b
|
Merge branch 'master' into overhang_climbing
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2021-12-24 03:41:45 +03:00 |
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Lwmte
|
8f4ba68f30
|
Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
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Sezz
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2ee3c63711
|
Rewrite splat test
|
2021-12-23 18:41:37 +11:00 |
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Sezz
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d34d24837b
|
Merge branch 'master' into state_cleaning_tier_2
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2021-12-23 01:02:50 +11:00 |
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Lwmte
|
51ba4f8c1c
|
Merge branch 'master' into overhang_climbing
|
2021-12-22 16:26:13 +03:00 |
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Lwmte
|
2101d3e65f
|
Reorganize includes tier 2
|
2021-12-22 16:23:57 +03:00 |
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Sezz
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c847512f6b
|
Up jump state cleanup; address death handling in various jump states; prototype visual up jump input feedback
|
2021-12-22 16:00:13 +11:00 |
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Lwmte
|
9baa1c5a5e
|
Implement basic overhang (no bridges yet)
|
2021-12-21 18:34:44 +03:00 |
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Sezz
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192c01bfc7
|
Back, left, right jump state cleanup
|
2021-12-22 00:39:03 +11:00 |
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Sezz
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1ac6721226
|
Freefall state cleanup
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2021-12-21 23:29:51 +11:00 |
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Sezz
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713b9b9d25
|
WIP forward jump state cleanup; fix slide back end move angle
|
2021-12-21 23:07:15 +11:00 |
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Sezz
|
b5dc2b13f8
|
Fall back state cleanup
|
2021-12-20 21:37:38 +11:00 |
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Sezz
|
707fc2a8d1
|
Prototype jump direction queuing; update collision result override
|
2021-12-20 00:11:04 +11:00 |
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Sezz
|
4385a35797
|
Merge branch 'master' into state_cleaning_tier_2
|
2021-12-19 18:55:12 +11:00 |
|
Lwmte
|
2671ca453b
|
Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
|
2021-12-19 05:24:12 +03:00 |
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Sezz
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058c90f398
|
Refactor lara_slide.cpp
|
2021-12-18 20:42:15 +11:00 |
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Sezz
|
9edefec3c3
|
Comment wade checks and improve handling slightly
|
2021-12-15 13:44:05 +11:00 |
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Sezz
|
7da453880f
|
Make smooth descent into wade-height water less hacky; revert hardcoded dispatch to landing animation
|
2021-12-14 23:45:03 +11:00 |
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