asasas9500
c411689790
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
a9dfdec427
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
Raildex
e5ead31064
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
d2d6e5f30c
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
asasas9500
b89a2fd778
Improve hack
2020-06-11 23:03:05 -03:00
asasas9500
e6c6e83b01
Hack for frame advance, frame stop and slow motion
2020-06-11 16:25:19 -03:00
asasas9500
b58fc1473e
Scripting ( #211 )
...
* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
TokyoSU
b6a4ff6dd8
Fix newlevel.h missing file (replaced by levelloader.h)
2020-05-30 20:52:36 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
ea4f35f5ef
Merge branch 'master' into NewFileFormat
2020-05-24 08:33:06 +02:00
MontyTRC89
b23834961a
Ready to merge
2020-05-24 08:31:36 +02:00
MontyTRC89
2fccea1c66
Fixes to level loader; First tests;
2020-05-23 19:59:58 +02:00
Raildex
13b8e61615
Console Output
2020-05-04 22:10:01 +02:00
Raildex
6fd9ce1473
Added Debug Console Window
...
Added Script function that handles standalone script commands
2020-05-01 20:42:17 +02:00
MontyTRC89
22ccaa2c5a
Merge branch 'master' into scripting
2020-04-30 21:52:16 +02:00
asasas9500
4dc0169461
Improve Lua scripting
2020-04-28 12:24:10 -03:00
MontyTRC89
b8f26976a7
Added missing changes from last commit; Fixed WndProc for exiting game when window is closed;
2020-04-27 06:38:50 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
TokyoSU
0ecb9478d9
Update DirectXTK, Fix ANGLE, Add Minecart
2019-11-30 13:51:37 +01:00
MontyTRC89
0d342637fb
Decompiling Lara
2019-11-21 07:43:34 +01:00
MontyTRC89
1fddf24dd1
Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen;
2019-05-10 20:38:54 +02:00
MontyTRC89
fbf0e8dabd
Added title image
2019-05-09 13:50:55 +02:00
MontyTRC89
7bbd2b9b8d
Added default configuration; Added sound devices configuration;
2019-05-09 08:06:30 +02:00
MontyTRC89
3e13bdd891
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
2019-05-08 21:11:18 +02:00
MontyTRC89
3be58f2b4a
Code cleaning; Correct full screen mode;
2019-05-03 20:58:36 +02:00
MontyTRC89
e045c95947
Working on screen resolution change
2019-04-30 20:39:03 +02:00
MontyTRC89
a7ccd48af2
Changed font size; Added drawing of pickups; Little fixes;
2019-03-26 23:29:56 +01:00
MontyTRC89
e37a80ec3e
Added debris;
2019-03-18 22:50:41 +01:00
MontyTRC89
5362c9e5c9
Fixed hairs
2019-03-17 19:28:25 +01:00
MontyTRC89
67c6796569
Fixed ALT+SPACE
2019-03-17 11:05:07 +01:00
MontyTRC89
fee77b4bd9
New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code;
2019-03-15 23:03:54 +01:00
MontyTRC89
bbc461eef4
Really improved speed of scene graph collecting; Fixed text coordinates; Fixed spritefont;
2019-01-21 22:23:32 +01:00
MontyTRC89
57f243ac0e
Working on DX11 renderer
2019-01-13 21:57:16 +01:00
MontyTRC89
40635c6859
Optimized a bit the renderer
2019-01-06 12:27:56 +01:00
MontyTRC89
d8c367ffb5
Fixed WinAppProc
2018-12-31 17:13:20 +01:00
MontyTRC89
4328c805b6
Added default configuration; Improved renderer resolution change; Added sound settings menu;
2018-12-31 10:38:34 +01:00
MontyTRC89
da2804d997
Improving setup dialog; Working on sunglasses object;
2018-12-30 11:41:48 +01:00
MontyTRC89
2d1859232e
Cleaned a bit inventory
2018-12-29 14:27:39 +01:00
MontyTRC89
7099c8cc41
Added command line parsing
2018-12-29 13:19:18 +01:00
MontyTRC89
21b614e83c
Added more controls to setup dialog; Added dialog logic; Added reading of configuration from Windows registry;
2018-12-29 11:44:44 +01:00
MontyTRC89
6175147427
Working on setup dialog
2018-12-28 17:19:54 +01:00
MontyTRC89
209a49ad88
Rewritten WinAppProc; Handled toggle fullscreen; Handled device lost;
2018-12-28 12:12:58 +01:00
MontyTRC89
c12a0d527a
Implemented original Core way of rendering ropes
2018-11-06 23:01:00 +01:00