Commit graph

59 commits

Author SHA1 Message Date
asasas9500
c411689790 Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 16:43:29 -03:00
asasas9500
a9dfdec427 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
d2d6e5f30c Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
asasas9500
b89a2fd778 Improve hack 2020-06-11 23:03:05 -03:00
asasas9500
e6c6e83b01 Hack for frame advance, frame stop and slow motion 2020-06-11 16:25:19 -03:00
asasas9500
b58fc1473e Scripting (#211)
* Create template for variables; Rename properties; Improve console input

* Improve console input again
2020-06-09 09:16:51 +02:00
TokyoSU
b6a4ff6dd8 Fix newlevel.h missing file (replaced by levelloader.h) 2020-05-30 20:52:36 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
963706c3af Partially finished Entity Folder Refactoring
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
ea4f35f5ef Merge branch 'master' into NewFileFormat 2020-05-24 08:33:06 +02:00
MontyTRC89
b23834961a Ready to merge 2020-05-24 08:31:36 +02:00
MontyTRC89
2fccea1c66 Fixes to level loader; First tests; 2020-05-23 19:59:58 +02:00
Raildex
13b8e61615 Console Output 2020-05-04 22:10:01 +02:00
Raildex
6fd9ce1473 Added Debug Console Window
Added Script function that handles standalone script commands
2020-05-01 20:42:17 +02:00
MontyTRC89
22ccaa2c5a Merge branch 'master' into scripting 2020-04-30 21:52:16 +02:00
asasas9500
4dc0169461 Improve Lua scripting 2020-04-28 12:24:10 -03:00
MontyTRC89
b8f26976a7 Added missing changes from last commit; Fixed WndProc for exiting game when window is closed; 2020-04-27 06:38:50 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2 Decompiled input 2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd Merged branches 2019-12-02 09:11:21 +01:00
TokyoSU
0ecb9478d9 Update DirectXTK, Fix ANGLE, Add Minecart 2019-11-30 13:51:37 +01:00
MontyTRC89
0d342637fb Decompiling Lara 2019-11-21 07:43:34 +01:00
MontyTRC89
1fddf24dd1 Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen; 2019-05-10 20:38:54 +02:00
MontyTRC89
fbf0e8dabd Added title image 2019-05-09 13:50:55 +02:00
MontyTRC89
7bbd2b9b8d Added default configuration; Added sound devices configuration; 2019-05-09 08:06:30 +02:00
MontyTRC89
3e13bdd891 New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added; 2019-05-08 21:11:18 +02:00
MontyTRC89
3be58f2b4a Code cleaning; Correct full screen mode; 2019-05-03 20:58:36 +02:00
MontyTRC89
e045c95947 Working on screen resolution change 2019-04-30 20:39:03 +02:00
MontyTRC89
a7ccd48af2 Changed font size; Added drawing of pickups; Little fixes; 2019-03-26 23:29:56 +01:00
MontyTRC89
e37a80ec3e Added debris; 2019-03-18 22:50:41 +01:00
MontyTRC89
5362c9e5c9 Fixed hairs 2019-03-17 19:28:25 +01:00
MontyTRC89
67c6796569 Fixed ALT+SPACE 2019-03-17 11:05:07 +01:00
MontyTRC89
fee77b4bd9 New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code; 2019-03-15 23:03:54 +01:00
MontyTRC89
bbc461eef4 Really improved speed of scene graph collecting; Fixed text coordinates; Fixed spritefont; 2019-01-21 22:23:32 +01:00
MontyTRC89
57f243ac0e Working on DX11 renderer 2019-01-13 21:57:16 +01:00
MontyTRC89
40635c6859 Optimized a bit the renderer 2019-01-06 12:27:56 +01:00
MontyTRC89
d8c367ffb5 Fixed WinAppProc 2018-12-31 17:13:20 +01:00
MontyTRC89
4328c805b6 Added default configuration; Improved renderer resolution change; Added sound settings menu; 2018-12-31 10:38:34 +01:00
MontyTRC89
da2804d997 Improving setup dialog; Working on sunglasses object; 2018-12-30 11:41:48 +01:00
MontyTRC89
2d1859232e Cleaned a bit inventory 2018-12-29 14:27:39 +01:00
MontyTRC89
7099c8cc41 Added command line parsing 2018-12-29 13:19:18 +01:00
MontyTRC89
21b614e83c Added more controls to setup dialog; Added dialog logic; Added reading of configuration from Windows registry; 2018-12-29 11:44:44 +01:00
MontyTRC89
6175147427 Working on setup dialog 2018-12-28 17:19:54 +01:00
MontyTRC89
209a49ad88 Rewritten WinAppProc; Handled toggle fullscreen; Handled device lost; 2018-12-28 12:12:58 +01:00
MontyTRC89
c12a0d527a Implemented original Core way of rendering ropes 2018-11-06 23:01:00 +01:00