TokyoSU
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c3555a1fd1
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[Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
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2019-11-27 15:12:35 +01:00 |
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TokyoSU
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0efe974582
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Added New Entity
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
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2019-11-26 15:55:37 +01:00 |
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TokyoSU
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09e57adfb1
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Added Shiva and Spear Guardian
- misc add.
- misc fix.
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2019-11-25 13:18:24 +01:00 |
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TokyoSU
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f9c187243c
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Added Mercenary (2 type), Monk, Sword Guardian
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
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2019-11-24 17:01:13 +01:00 |
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TokyoSU
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0a35c93a84
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Added Entity
- Flamethrower (no effect)
- Knifethrower & Knife
- Bird Monster
- Tony (no effect)
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2019-11-23 14:49:00 +01:00 |
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TokyoSU
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8dfd6cafea
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Added Worker Dual Revolver (Boss)
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2019-11-22 14:09:44 +01:00 |
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TokyoSU
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4717d83f76
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Add Small Spider and Big Spider
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2019-11-22 13:25:13 +01:00 |
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TokyoSU
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03688ab3c0
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Add Worker MachineGun
- possibly changing the range to attack lara since it's pretty small.
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2019-11-21 13:14:03 +01:00 |
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TokyoSU
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6fdf965e32
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Add boat code and fix kayak/snowmobile missing control
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2019-11-20 14:12:21 +01:00 |
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TokyoSU
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aafb5d91ab
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misc fix & adding boat/kayak/snowmobile file
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2019-11-20 11:24:36 +01:00 |
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MontyTRC89
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6cbffe3dfc
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Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
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2019-11-18 07:49:02 +01:00 |
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MontyTRC89
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5e08c8c86c
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Partially fixed cog switch; Tested crowdove switch;
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2019-11-17 08:21:25 +01:00 |
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MontyTRC89
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124ffbccbb
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Merged branches; Fixed conflicts;
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2019-11-15 07:40:22 +01:00 |
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MontyTRC89
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743d6d7bc6
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Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs;
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2019-11-14 20:15:29 +01:00 |
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TokyoSU
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8d4527a445
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Last update, Include Silencer and Yeti Code
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2019-11-14 14:09:43 +01:00 |
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TokyoSU
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566df03a2d
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Fix KeyID, Move Function, AimWeapon
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2019-11-12 12:28:54 +01:00 |
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TokyoSU
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cb22b018da
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Decompiled Function & Fix some think
- Decompiled BaddyObjects/TrapObjects/ObjectObjects.
- Fixed some entity.
- Fixed NUM_OBJECTS by using enum ID_NUMBER_OBJECTS instead.
- Fixed 3/4 wrong enum name.
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2019-11-11 16:17:45 +01:00 |
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MontyTRC89
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b388221663
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Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
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2019-11-09 09:56:33 +01:00 |
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MontyTRC89
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6a834b884d
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Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP;
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2019-10-29 20:05:58 +01:00 |
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MontyTRC89
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e72929d4b8
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Improved guide; Improved harpy; Added MP with gun from TR3; New constants;
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2019-09-29 20:00:59 +02:00 |
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MontyTRC89
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6a31167f49
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Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI;
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2019-09-22 21:14:58 +02:00 |
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MontyTRC89
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f7cc291d39
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Almost fixed jeep (need to fix shifts on collision); Fixed serious bug with all vehicles;
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2019-06-18 21:21:11 +02:00 |
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MontyTRC89
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7e51613476
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Added monkey from TR3; Disabled horseman until fully decompiled;
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2019-05-08 08:00:16 +02:00 |
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MontyTRC89
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0e49d65c8e
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Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
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2019-05-06 23:48:44 +02:00 |
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MontyTRC89
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ec59ccba83
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Optimizing and refactoring renderer;
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2018-12-13 23:07:11 +01:00 |
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MontyTRC89
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5d653d6d67
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Fixed mesh bits; Fixed knight templar;
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2018-12-09 16:05:50 +01:00 |
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MontyTRC89
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363530153d
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Fixed extra joint rotations; Fixed sentry gun;
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2018-12-09 15:55:55 +01:00 |
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MontyTRC89
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83a5ee8ba7
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Decompiled sphinx; Tested scorpion; Tested troops;
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2018-12-02 13:09:58 +01:00 |
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MontyTRC89
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4dcf090079
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Decompiled crocodile
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2018-11-30 22:02:25 +01:00 |
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MontyTRC89
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6797742173
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Added harpy from TR4
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2018-11-30 00:25:33 +01:00 |
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MontyTRC89
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040ffa6abf
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Added troops from TR4
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2018-11-28 20:51:20 +01:00 |
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MontyTRC89
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39436dbbb5
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Added scorpion from TR4
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2018-11-28 13:19:01 +01:00 |
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MontyTRC89
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21f8a87b6e
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Added new functions; Added waterskins empty and scales from TR4;
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2018-11-27 18:45:59 +01:00 |
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MontyTRC89
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70e15b5bda
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Added mine and Jean Yves from TR4; Started working on sentry gun; Fixed some bugs;
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2018-11-26 23:01:24 +01:00 |
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MontyTRC89
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ee22d77411
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Fixed demigod; Added knight templar;
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2018-11-26 11:34:22 +01:00 |
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MontyTRC89
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bc696bc7bc
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Added new effects from TR4; Decompiled demigod from TR4;
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2018-11-25 21:13:14 +01:00 |
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MontyTRC89
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1ca3cbea45
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Implemented Lara double from TR4
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2018-11-24 17:56:01 +01:00 |
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MontyTRC89
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705830a27c
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Added more collision functions; Implemented sarcophagus from TR4;
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2018-11-24 17:26:26 +01:00 |
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MontyTRC89
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44d9fa6697
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Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
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2018-11-24 09:39:37 +01:00 |
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MontyTRC89
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0199efb56c
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Refactoring weapons system
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2018-11-21 09:34:01 +01:00 |
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MontyTRC89
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d32192ff64
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Partially implemented crossbow; Inventory refactoring;
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2018-11-14 20:54:18 +01:00 |
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MontyTRC89
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6b72d1acfb
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Implemented pulse color; Implemented rumble effect; Implemented poisoning; Implemented bats, rats and spider; Implemented sound sources;
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2018-11-08 23:05:25 +01:00 |
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MontyTRC89
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6cbfe5b570
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Fixed some bugs in grenade launcher; Implemented enemies explosion; Added harpoon gun;
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2018-11-02 13:02:10 +01:00 |
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MontyTRC89
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7ef97c31df
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First grenade launcher test and fixes
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2018-11-02 07:35:19 +01:00 |
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MontyTRC89
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153bbda34c
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Decompiled lot of code about weapons, need to fix and test; Implementing harpoon gun, grenade launcher, rocket launcher;
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2018-11-01 22:45:59 +01:00 |
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MontyTRC89
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97451f5cb6
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Finished skeleton (needs fixing)
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2018-09-19 20:48:17 +02:00 |
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MontyTRC89
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5a4fd3f9ee
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Added tyrannosaur from TR3 and wolf, bear from TR1;
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2018-09-18 20:56:58 +02:00 |
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MontyTRC89
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7d1520d3c5
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Added tribesman with darts
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2018-09-18 13:17:58 +02:00 |
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MontyTRC89
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be3edf447c
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Added tribesman with ax
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2018-09-17 23:27:29 +02:00 |
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MontyTRC89
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fc6e99ca9d
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Added raptor, tiger, cobra, eagle, crow
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2018-09-17 21:13:44 +02:00 |
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