Woops
04e7cb5bb4
add draw (and undraw) flipeffects for cutscenes, fix typo
2020-08-02 17:56:19 -05:00
Raildex
780a156f73
Implemented Holsters.
2020-08-02 13:58:25 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Raildex
89882e8e42
Normal Mapping first test
2020-07-18 14:53:26 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
538dbb3682
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Raildex
88b23f4ecd
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
2a15e48b5f
Refactored Updating Constant Buffers
...
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
14368db3c6
Semi-working cubemapping.
...
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
b0fb8f11a3
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
MontyTRC89
eaf358f6ae
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
MontyTRC89
71f307a356
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Raildex
0bfeb84b45
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Raildex
1d07a7952e
RAII texture2D
2020-06-21 11:51:46 +02:00
MontyTRC89
d665551a02
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Raildex
d7a949c06a
Refactored Index/Vertex Buffer
...
Now uses ComPtr
2020-06-16 15:11:30 +02:00
Sezz
3127a40ee5
Rapid-fire begone.
2020-06-12 20:11:48 +10:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
5de650a634
Fixed math function names; Fixed effects rendering; Fixed Lara matrices;
2020-05-01 06:33:43 +02:00
MontyTRC89
4d219d43cd
Refactored math code and spheres
2020-04-27 06:33:42 +02:00
MontyTRC89
ea3db8638f
Partially fixed spheres; Fixed swap meshes; partially fixed Lara firing;
2020-04-26 10:55:33 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
f0925359fe
Hair refactoring test
2020-04-20 07:14:54 +02:00
Raildex
10c71365ac
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
MontyTRC89
30997878af
Moved many camera vars in DLL
2020-04-12 07:08:22 +02:00
asasas9500
8bd49be3c5
Fix Lara functions; Fix flare animations; Add gun type and status to diagnostics
2020-04-03 23:55:22 -03:00
MontyTRC89
eba681bddf
New objects list; Decompiled ID_LARA_HAIRS;
2020-02-24 12:51:28 +01:00
asasas9500
d866d15692
Fix torches; Remove duplicated draw_shotgun()
2020-01-30 23:39:53 -03:00
Raildex
355300c7d8
Removed Preallocated vector and using std::vector with a predefined capacity
2020-01-13 22:10:07 +01:00
Raildex
d2f44aaae2
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00