MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Raildex
88b23f4ecd
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
14368db3c6
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
8bce80a9ab
Refactored Rendering. You can now render scene to an arbitrary render target
2020-06-30 10:25:41 +02:00
Raildex
0bfeb84b45
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
d7a949c06a
Refactored Index/Vertex Buffer
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Now uses ComPtr
2020-06-16 15:11:30 +02:00
Raildex
e2728d2850
Added Water Vertex Refraction
2020-06-15 14:39:10 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
fdc3ff9996
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
f0925359fe
Hair refactoring test
2020-04-20 07:14:54 +02:00
Raildex
19f80a4202
Fixed Static Mesh Culling
2020-04-13 20:54:34 +02:00
Raildex
4e2ebeb9b5
Removed Frustum Culling for Statics, something is off with the collecting.
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Tweaked Bubbles and Splashes
2020-04-13 15:57:28 +02:00
Raildex
ed413b028d
Added Frustum Culling
2020-04-13 10:12:16 +02:00
Raildex
961c137008
First Frustum Cull Test
2020-04-13 00:36:53 +02:00
Raildex
10c71365ac
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
MontyTRC89
858f311811
HYDRA working fine; Fiixed effect mesh position;
2020-04-02 12:57:51 +02:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
MontyTRC89
7afd57ffdb
Added cylindrical billboards; Improved energy arcs;
2020-03-19 20:15:15 +01:00
MontyTRC89
456464f4e6
Refactored mesh pointers; Fixed effects rendering; Improved IMP;
2020-03-16 22:27:50 +01:00
MontyTRC89
3ef028d91d
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
MontyTRC89
da1117b2b0
Fixed dynamic lights
2020-01-19 21:10:31 +01:00
MontyTRC89
7e78b88218
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ;
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Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
MontyTRC89
826af067b3
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Raildex
a9658960cb
Merge branch 'master' into RendererImprovement
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# Conflicts:
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-01-14 18:04:39 +01:00
asasas9500
0292d54513
Improve flipmaps
2020-01-14 00:26:44 -03:00
Raildex
355300c7d8
Removed Preallocated vector and using std::vector with a predefined capacity
2020-01-13 22:10:07 +01:00
Raildex
d2f44aaae2
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00