MontyTRC89
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7afd57ffdb
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Added cylindrical billboards; Improved energy arcs;
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2020-03-19 20:15:15 +01:00 |
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MontyTRC89
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2608f0a9bc
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Energy arcs alpha
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2020-03-18 20:22:58 +01:00 |
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MontyTRC89
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456464f4e6
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Refactored mesh pointers; Fixed effects rendering; Improved IMP;
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2020-03-16 22:27:50 +01:00 |
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MontyTRC89
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3ef028d91d
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Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
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2020-03-16 12:36:29 +01:00 |
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MontyTRC89
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1c0c1f6b2a
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Implemented meshs waps and more swap slots; Renamed guards slots;
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2020-03-14 07:48:35 +01:00 |
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MontyTRC89
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39df12d57f
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Added gunflashes to baddes; Some tweaks to rats;
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2020-03-12 15:29:57 +01:00 |
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TokyoSU
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4d898234cf
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Now footprint is checked at start of drawFootsprint
- deleted float y = footprint.pos.yPos not used.
- renamed DrawShotgun to draw_shotgun.
- added todo for bellswitch
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2020-01-30 14:05:19 +01:00 |
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MontyTRC89
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7e78b88218
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
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2020-01-18 20:52:57 +01:00 |
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MontyTRC89
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826af067b3
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
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Raildex
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5a635434a0
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Checking Footprint Sprite ID
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2020-01-14 19:37:24 +01:00 |
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Raildex
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9eac672b00
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Merge branch 'master' into RendererImprovement
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2020-01-14 18:05:55 +01:00 |
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Raildex
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ffdf6e8276
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Fixed Gunflashes
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2020-01-14 17:02:27 +01:00 |
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MontyTRC89
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b8086fa90f
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Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
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2020-01-14 07:34:10 +01:00 |
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Raildex
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355300c7d8
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Removed Preallocated vector and using std::vector with a predefined capacity
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2020-01-13 22:10:07 +01:00 |
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Raildex
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d2f44aaae2
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Splitted Renderer into multiple source files
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2020-01-08 20:57:33 +01:00 |
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