Raildex
2a15e48b5f
Refactored Updating Constant Buffers
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Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
094fd40761
Fixed Cubemap
2020-07-01 16:49:53 +02:00
Raildex
14368db3c6
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
8bce80a9ab
Refactored Rendering. You can now render scene to an arbitrary render target
2020-06-30 10:25:41 +02:00
Raildex
e24ff68b75
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
Raildex
0bfeb84b45
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Raildex
c599d0bf1d
Moved Files
2020-06-21 20:57:35 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
1d07a7952e
RAII texture2D
2020-06-21 11:51:46 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
MontyTRC89
d665551a02
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Raildex
b8d26691ff
Refactored RenderTarget2D
2020-06-16 17:40:32 +02:00
Raildex
d7a949c06a
Refactored Index/Vertex Buffer
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Now uses ComPtr
2020-06-16 15:11:30 +02:00
Raildex
538e015950
Added new SparkParticle
2020-06-15 16:36:52 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
7771e8faf1
PHD Math removal 1
2020-04-20 14:17:01 +02:00
Raildex
10c71365ac
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
Raildex
e1c6905367
Added Percentage to the Bars
2020-01-13 22:15:54 +01:00
Raildex
8c3e7e3d33
cherry pick merge conflict
2020-01-13 22:13:32 +01:00
Raildex
c0c1cc60aa
New HUD Buffer, new RendererHUDBar struct
2020-01-13 22:10:45 +01:00
Raildex
cbd253c8ca
changed SpriteSequences to vector<SpriteSequence> and using vector<RendererSprite*>internally
2020-01-13 22:10:27 +01:00
Raildex
22acd9836e
Animated Textures are now internally vector<RendererAnimatedTexture> and AnimatedTextureSets are now vector<RendererAnimatedTextureSet>
2020-01-13 22:10:20 +01:00
Raildex
d2f44aaae2
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
Raildex
7e99bd70d5
Changed PreallocatedVectors to vector of pointers
2020-01-08 19:31:04 +01:00
Raildex
694d6f65c4
Merge branch 'master' into RendererRefactor
2020-01-08 19:08:28 +01:00
Raildex
e4dc385399
Fixed too bright blood and bubbles
2020-01-08 19:07:51 +01:00
Raildex
7f73ee138b
Changed RendererRoom** to vector<RendererRoom>
2020-01-08 19:00:34 +01:00
Raildex
0328cff115
Merge branch 'master' into Footstep
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# Conflicts:
# TR5Main/TR5Main.vcxproj.filters
2020-01-07 17:13:21 +01:00
Raildex
2907b39a9e
Refactor
2020-01-07 17:07:45 +01:00
Raildex
acc38f3a9d
Refactoring
2020-01-07 16:19:54 +01:00
Raildex
43a927e91f
Refactored rendering structs to accept Vectors instead of single coordinates and colors
2020-01-06 19:44:18 +01:00
MontyTRC89
23731c7492
Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
2020-01-06 07:38:54 +01:00
Raildex
5140369a3c
Created Subtractive Blending state
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Added Footprint struct
added Footprint rendering function
Added footprint update routine
Added AddFootprint Command effect
TODO:
Check condition for left/right foot in Command effect
2020-01-05 18:48:16 +01:00
MontyTRC89
66ef3f4e2f
Decompiled ID_TEETH_SPIKES
2020-01-05 10:11:54 +01:00
MontyTRC89
1c9345b7a3
Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
2020-01-05 07:52:30 +01:00
MontyTRC89
a25048cc2d
Decompiled bars system and possibly fixed sniper bug; Bars are now flashing when low values;
2020-01-04 13:26:22 +01:00
MontyTRC89
c3890b0e68
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-04 09:26:56 +01:00
MontyTRC89
29ff6f9355
Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem;
2020-01-04 09:10:24 +01:00
Raildex
c24f6ed6eb
Added PCF for ShadowMapping
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Set ShadowMap size to 1024
Added ConstantBuffer for Rooms to hold AmbientColor
2020-01-03 23:06:41 +01:00
MontyTRC89
e37dc2c69c
Improved shadow maps
2020-01-03 20:40:52 +01:00
MontyTRC89
51ae05d120
First shadow maps working
2020-01-03 11:31:54 +01:00
MontyTRC89
317d887ded
Fixed shadow map generation
2020-01-03 10:49:15 +01:00
MontyTRC89
8eaeeebdd0
Fixed issue with gladiator; Fixed shaders broken in last commit;
2020-01-03 07:08:48 +01:00
MontyTRC89
10593dc68b
Working on shadow maps
2020-01-03 06:48:15 +01:00
MontyTRC89
e0017395b4
Fixed wrong position of items in flyby and binoculars
2020-01-01 08:50:07 +01:00
Raildex
6662bb7e6d
Fixed arm pistol rotations by applying inverted parent Quaternion to original arm animation rotation.
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Fixed arm aiming rotations by switching X Y and Z rotations correctly
2019-12-31 16:27:43 +01:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
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- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
TokyoSU
69ff9eff3a
Swamp Flag Implementation Part 1
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- fixed minimal rebuild are deprecated and turn multiprocessor compilation to flase !
- added fixedpoint library in release mode.
2019-12-29 19:10:53 +01:00