MontyTRC89
fdf2de1e89
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
TokyoSU
900235c967
Implemented Baboon
...
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
65451b3854
Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
2020-01-19 08:12:51 +01:00
MontyTRC89
25418903ad
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
MontyTRC89
18dcfa8053
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
4464652bb2
Tested and fixed some decompiled functions
2019-11-03 08:05:48 +01:00
MontyTRC89
ac968b41f9
Decompiled more functions from BOX.CPP, ITEMS.CPP, OBJECTS.CPP;
2019-11-01 08:35:01 +01:00
MontyTRC89
6a834b884d
Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP;
2019-10-29 20:05:58 +01:00
MontyTRC89
6a31167f49
Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI;
2019-09-22 21:14:58 +02:00
MontyTRC89
7e51613476
Added monkey from TR3; Disabled horseman until fully decompiled;
2019-05-08 08:00:16 +02:00
MontyTRC89
949f72fabd
Added sentry gun from TR4
2018-11-27 11:15:30 +01:00
MontyTRC89
bc696bc7bc
Added new effects from TR4; Decompiled demigod from TR4;
2018-11-25 21:13:14 +01:00
MontyTRC89
b7dfc803d2
Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
2018-09-22 23:54:51 +02:00
MontyTRC89
2524cb8d35
Added CreatureVault; Fixed baddy climbing down; Code refactoring;
2018-09-14 14:56:27 +02:00
MontyTRC89
aee5faf236
Fixed serious random freeze
2018-09-09 21:58:38 +02:00
MontyTRC89
aa9fab256e
Implemented last init functions and then solved the buffer overflow on items death
2018-09-09 15:39:18 +02:00
MontyTRC89
6a9b90c0a8
Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4;
2018-09-08 18:44:18 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00