MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
Raildex
2b4d1ca2e8
resolving namespace std conflicts
2020-06-18 15:54:08 +02:00
Raildex
d2d6e5f30c
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
ac7d6b95f7
Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
2020-03-02 09:49:11 +01:00
MontyTRC89
30e5dc3da7
Inventory refactoring
2020-01-10 08:02:16 +01:00
TokyoSU
acfd1a509b
Some minor update
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- moved InitialiseHair to hair.cpp.
- changed while() to for() in LoadObjects() in inventory.
- fixed INV_OBJECT_PASSPORT name (old: INV_OBJECT_PASSAPORT).
- changed objectMip to zoneType. while be used in InitialiseSlot.
- renamed usingDrawanimatingItem to use usingDrawAnimatingItem.
2019-12-13 13:52:47 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
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- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
6cbffe3dfc
Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
2019-11-18 07:49:02 +01:00
MontyTRC89
01489d5d63
Fixed some jeep bugs; Fixed inventory; Added auto enter to inventory;
2019-06-23 16:47:39 +02:00
MontyTRC89
85183914bf
Fixed ugly memory bug; Tweaked objects distances in inventory;
2019-06-10 21:42:42 +02:00
MontyTRC89
c89f89f607
Added title flyby; Added scripted audio tracks;
2019-05-31 21:45:20 +02:00
MontyTRC89
05702006a1
Fixed inventory objects scaling
2019-05-10 20:42:42 +02:00
MontyTRC89
3e13bdd891
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
2019-05-08 21:11:18 +02:00
MontyTRC89
0e49d65c8e
Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
2019-05-06 23:48:44 +02:00
MontyTRC89
112d33374d
Improved resolution change; Added windowed setting;
2019-05-02 21:19:24 +02:00
MontyTRC89
c30ed7373f
Refactoring; Added fixed extra rotation to inventory objects;
2019-04-30 12:56:27 +02:00
MontyTRC89
80cbe5a4f0
Finished controls settings; Added some global variables; Fixed load and save configuration;
2019-04-28 16:48:29 +02:00
MontyTRC89
936eb6c516
Direct use of weapons without combine and choose ammo; Cleaned inventory code; Disable ring rotation if only one object is present; Minor inventory fixes;
2019-04-28 09:56:33 +02:00
MontyTRC89
881f08b475
Added keys names; Added new strings; Fixed rings titles; Started working on controls setup; Added load and save of keys;
2019-04-27 18:22:30 +02:00
MontyTRC89
106cd89d5c
Refactoring inventory; Added some constants; Added animations; Better switching between rings;
2019-04-27 10:24:44 +02:00
MontyTRC89
cd10527404
Fixed inventory combine and separe
2019-04-26 21:09:58 +02:00
MontyTRC89
12fcc5a8d3
Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps;
2019-04-26 15:10:32 +02:00
MontyTRC89
4328c805b6
Added default configuration; Improved renderer resolution change; Added sound settings menu;
2018-12-31 10:38:34 +01:00
MontyTRC89
363530153d
Fixed extra joint rotations; Fixed sentry gun;
2018-12-09 15:55:55 +01:00
MontyTRC89
39436dbbb5
Added scorpion from TR4
2018-11-28 13:19:01 +01:00
MontyTRC89
70e15b5bda
Added mine and Jean Yves from TR4; Started working on sentry gun; Fixed some bugs;
2018-11-26 23:01:24 +01:00
MontyTRC89
0199efb56c
Refactoring weapons system
2018-11-21 09:34:01 +01:00
MontyTRC89
d32192ff64
Partially implemented crossbow; Inventory refactoring;
2018-11-14 20:54:18 +01:00
MontyTRC89
150a8377aa
Fixed inventory strings
2018-11-11 23:42:30 +01:00
MontyTRC89
153bbda34c
Decompiled lot of code about weapons, need to fix and test; Implementing harpoon gun, grenade launcher, rocket launcher;
2018-11-01 22:45:59 +01:00
MontyTRC89
1d0cfa8554
Improved fades and cinematic bars
2018-09-07 18:34:35 +02:00
MontyTRC89
59db94695d
Implemented gameflow; Added load (bugged) and save;
2018-09-03 21:08:40 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00