TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
5f63d6acba
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
cc4691dd8b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
MontyTRC89
cbe9f362b6
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
MontyTRC89
78293ce999
Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
2020-04-05 08:15:56 +02:00
MontyTRC89
72c590ee1b
Added missing TR4 slots
2020-03-21 07:29:31 +01:00
MontyTRC89
6aec9b75fc
Added some TR3 inventory sounds
2020-03-03 07:00:55 +01:00
MontyTRC89
ac7d6b95f7
Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
2020-03-02 09:49:11 +01:00
MontyTRC89
7215968fdf
Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination;
2020-01-24 10:40:46 +01:00
MontyTRC89
9c71944891
Added a new constant for collected pickups arrray size; Removed New game from passport when in level;
2020-01-13 07:38:46 +01:00
MontyTRC89
3fef37ee4a
Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
2020-01-12 08:02:48 +01:00
MontyTRC89
30e5dc3da7
Inventory refactoring
2020-01-10 08:02:16 +01:00
MontyTRC89
9b373fc0bd
Decompiled DoRayBox
2020-01-07 11:06:26 +01:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
TokyoSU
acfd1a509b
Some minor update
...
- moved InitialiseHair to hair.cpp.
- changed while() to for() in LoadObjects() in inventory.
- fixed INV_OBJECT_PASSPORT name (old: INV_OBJECT_PASSAPORT).
- changed objectMip to zoneType. while be used in InitialiseSlot.
- renamed usingDrawanimatingItem to use usingDrawAnimatingItem.
2019-12-13 13:52:47 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
451af02839
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
f9c187243c
Added Mercenary (2 type), Monk, Sword Guardian
...
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
MontyTRC89
0d342637fb
Decompiling Lara
2019-11-21 07:43:34 +01:00
MontyTRC89
6cbffe3dfc
Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
2019-11-18 07:49:02 +01:00
MontyTRC89
30a526d877
Fixed inventory on Lara death
2019-06-23 21:05:13 +02:00
MontyTRC89
01489d5d63
Fixed some jeep bugs; Fixed inventory; Added auto enter to inventory;
2019-06-23 16:47:39 +02:00
MontyTRC89
c89f89f607
Added title flyby; Added scripted audio tracks;
2019-05-31 21:45:20 +02:00
MontyTRC89
1fddf24dd1
Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen;
2019-05-10 20:38:54 +02:00
MontyTRC89
3e13bdd891
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
2019-05-08 21:11:18 +02:00
MontyTRC89
0e49d65c8e
Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
2019-05-06 23:48:44 +02:00
MontyTRC89
112d33374d
Improved resolution change; Added windowed setting;
2019-05-02 21:19:24 +02:00
MontyTRC89
c30ed7373f
Refactoring; Added fixed extra rotation to inventory objects;
2019-04-30 12:56:27 +02:00
MontyTRC89
5a2842f89d
Refactoring
2019-04-29 13:10:58 +02:00
MontyTRC89
fce3ca3b5f
Fixed keyboard handling
2019-04-28 20:19:27 +02:00
MontyTRC89
80cbe5a4f0
Finished controls settings; Added some global variables; Fixed load and save configuration;
2019-04-28 16:48:29 +02:00
MontyTRC89
936eb6c516
Direct use of weapons without combine and choose ammo; Cleaned inventory code; Disable ring rotation if only one object is present; Minor inventory fixes;
2019-04-28 09:56:33 +02:00
MontyTRC89
881f08b475
Added keys names; Added new strings; Fixed rings titles; Started working on controls setup; Added load and save of keys;
2019-04-27 18:22:30 +02:00
MontyTRC89
366b5591ae
Fixed inventory animations
2019-04-27 13:19:44 +02:00
MontyTRC89
106cd89d5c
Refactoring inventory; Added some constants; Added animations; Better switching between rings;
2019-04-27 10:24:44 +02:00
MontyTRC89
cd10527404
Fixed inventory combine and separe
2019-04-26 21:09:58 +02:00
MontyTRC89
12fcc5a8d3
Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps;
2019-04-26 15:10:32 +02:00
MontyTRC89
26aa263892
Added bats; Addes rats; Fixed weather; New script commands; Code cleaning; Fixed horizon;
2019-03-20 23:43:52 +01:00
MontyTRC89
24aa3718a4
Decompiled InitialiseLara(); Fixed pistols not firing first time;
2019-03-17 08:52:28 +01:00
MontyTRC89
57f243ac0e
Working on DX11 renderer
2019-01-13 21:57:16 +01:00
MontyTRC89
0dcdd141d7
Inventory code cleaning and refactoring
2018-12-31 11:37:06 +01:00
MontyTRC89
4328c805b6
Added default configuration; Improved renderer resolution change; Added sound settings menu;
2018-12-31 10:38:34 +01:00
MontyTRC89
da2804d997
Improving setup dialog; Working on sunglasses object;
2018-12-30 11:41:48 +01:00
MontyTRC89
2d1859232e
Cleaned a bit inventory
2018-12-29 14:27:39 +01:00