MontyTRC89
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06042a2f57
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Decompiled FixedCamera() and CameraBoundsCollide()
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2020-04-09 14:19:18 +02:00 |
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MontyTRC89
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78293ce999
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Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
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2020-04-05 08:15:56 +02:00 |
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MontyTRC89
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3cabd868ba
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
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MontyTRC89
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ab5a293896
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Decompiled ExplodeFX; Fixed smoke sparks; Improved ROMAN_GOD; Fixed shotgun gunshell;
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2020-03-27 07:17:05 +01:00 |
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MontyTRC89
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25418903ad
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Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
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2019-12-22 00:20:10 +01:00 |
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TokyoSU
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8e148277bf
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Added Entity
- Lara Evil (Atlantis Version)
- Natla and Evil Natla.
- Larson and Pierre (TR1)
- Raptor (TR1)
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2019-12-06 15:26:18 +01:00 |
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TokyoSU
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c3555a1fd1
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[Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
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2019-11-27 15:12:35 +01:00 |
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MontyTRC89
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d32192ff64
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Partially implemented crossbow; Inventory refactoring;
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2018-11-14 20:54:18 +01:00 |
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MontyTRC89
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b7dfc803d2
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Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
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2018-09-22 23:54:51 +02:00 |
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MontyTRC89
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6a9b90c0a8
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Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4;
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2018-09-08 18:44:18 +02:00 |
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MontyTRC89
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e6114af969
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First commit
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2018-08-19 09:46:58 +02:00 |
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