Lwmte
71dd879ee8
Fix #236
2021-08-02 17:16:23 +03:00
Nils
95bec0e3b0
Reduced Vertex Count for Bars from 9 to 5
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Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
90f595b55c
Remove gnFrameCounter which is seemingly the same as GlobalCounter
2021-08-02 11:25:53 +03:00
Lwmte
054dafeeac
Fix blending modes issue ( #281 )
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Only for rooms and some objects but not for Lara or most effects
2021-08-01 15:54:54 +03:00
Lwmte
95bd4f7466
Use refraction as before but accounting for vertex weight factor
2021-08-01 11:39:02 +03:00
Lwmte
e0b504ff00
Draw vertex colors for moveables too
2021-07-30 14:45:18 +03:00
hispidence
d61b38647b
Compile fix; forgot to commit this last time.
2021-07-30 11:44:00 +01:00
MontyTRC89
3836ed7a26
Fixed volumes and added debug message
2021-07-15 10:56:03 +02:00
Troye
7b0025a1c9
FLARE_AGE constant; fix dynamic light intensity; fix release builds
2021-07-13 22:29:47 -05:00
Troye
c6cb23af9f
fix control selection screens
2021-07-08 17:57:08 -05:00
MontyTRC89
907fce42e7
Added translations support and fixed some bugs with strings
2021-06-20 06:33:44 +02:00
MontyTRC89
dfa4740519
Merge conflicts
2021-06-19 07:14:38 +02:00
MontyTRC89
1bb5965157
Moving to stringed keys for game strings
2021-06-19 07:11:22 +02:00
Trxye
6cb971715e
diary bs
2021-06-15 14:09:49 -05:00
wolfcheese
62643f4c64
Added rudimentary implementation of EXPANDING_PLATFORM
2021-06-11 22:57:58 -04:00
Trxye
8813790f9a
fix pickup display; fix ring inv compile; implement extra puzzle/key items in inventory;
2021-06-10 14:40:28 -05:00
Trxye
307d4ba47a
implement inv obj rotations
2021-06-07 04:23:30 -05:00
Trxye
87b6f25678
implement examines; add inventory scale support; fix rocket and harpoon ammo not showing;
2021-06-06 15:01:46 -05:00
Trxye
245d82566a
add apply and cancel to the pause menu
2021-06-06 10:51:20 -05:00
Trxye
a6091bdc70
implement waterskins
2021-06-05 15:27:19 -05:00
Trxye
91ed7b0cf7
clean up some inv code; add clockwork beetle to items cheat;
2021-05-29 11:54:01 -05:00
Nils
0750bee65b
Setting correct blend state after horizon and sky
2021-05-28 09:22:17 +02:00
Trxye
8b31698cd2
fix setting ClockworkBeetleFlag;
2021-05-27 18:02:25 -05:00
MontyTRC89
99614caa27
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
Trxye
35af9b2c92
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
MontyTRC89
ad9a6eaba2
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-25 06:01:25 +02:00
MontyTRC89
1ccd6eb160
Merge branch 'AnimTextures'; Fixed doors init;
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# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
Trxye
d8166daae0
show level name in the statistics
2021-05-23 00:47:06 -05:00
Trxye
622cc4210a
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
Trxye
4cc7cee4c9
implement new inventory
2021-05-18 19:16:58 -05:00
Trxye
c7fc2f89e7
rewrite (hack) title
2021-05-14 18:01:56 -05:00
Nils
d5cbc07d2a
Fixed Animated Textures
2021-03-23 15:38:17 +01:00
Nils
dcb82993e6
Animated Texture progress
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Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
asasas9500
128d409aa7
Merge branch 'master' into PushableOCB
2021-02-06 11:50:08 -03:00
Nils
87d062aa3e
Added working Release Configuration
2021-01-19 16:49:40 +01:00
asasas9500
12a3da6875
Make Lara aware of virtual rooms
2021-01-07 11:16:21 -03:00
Woops
ec845ad911
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Nils
bcbad2d87c
Refactor Renderer
2020-10-11 16:47:36 +02:00
Nils
0ee12930d5
Added Static Mesh Tint Support
2020-10-07 09:08:23 +02:00
Nils
d242fb6419
Fixed Crash when resizing window and fullscreen switching ,Using ComPtr for IDXGI, Made Viewport an object and not pointer
2020-10-04 11:20:54 +02:00
Nils
ea9afa7413
Refactored framework.h
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Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
Nils
5dfabc4bf0
Drawing transparent room polys back-to-front
2020-09-29 17:16:27 +02:00
Sezz
2e26785bc9
Continuous input inventory ring navigation; Inventory items rotate on local axes; Improvements to inventory item reset rotation.
2020-09-28 15:23:36 +10:00
Nils
ecc506ee7c
Z Write Alpha Blended textures
2020-09-27 11:19:13 +02:00
Nils
c0ac790b77
NonPremultiplied Alphablending for rooms and horizon
2020-09-18 11:41:20 +02:00
Nils
a4172ade34
Merge branch 'VehicleSprites'
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# Conflicts:
# TR5Main/Objects/TR2/Vehicles/boat.cpp
2020-09-15 08:13:58 +02:00
Nils
860a076ad1
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
Woops
2598a4d25b
add true x/z speed debug info
2020-09-14 13:15:56 -05:00
Nils
5a7b5811db
Added tweaked Rocket Launcher Smoke
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Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00