Commit graph

29 commits

Author SHA1 Message Date
MontyTRC89
b2f102ae63 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
Trxye
a6462075a3 Remove TR3 comments 2021-03-24 12:49:36 -05:00
asasas9500
10a3d9167a Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
d0a930978f Implement new random system 2020-10-24 01:05:59 -03:00
Woops
a8b36fab20 remove bitshifts from vehicles 2020-10-06 10:36:30 -05:00
asasas9500
7218086a0f Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
Woops
c695b76b14 fix motorbike crash, better explosions, better cheats 2020-09-16 13:03:30 -05:00
Raildex
81a786c839 Made Spark.size a float
Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
MontyTRC89
fd8652b093 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-09-12 07:54:20 +02:00
MontyTRC89
54893c42be Improved vehicles; Fixed bugs in ID_SPEEDBOAT; 2020-09-12 07:52:47 +02:00
Woops
456482715c engine revving with sprint 2020-09-10 23:43:44 -05:00
Woops
7f758c32fe fix quad explosion with water 2020-09-10 15:56:58 -05:00
MontyTRC89
f41b1493c6 Fixed ID_QUAD sounds and wheel rotations 2020-09-10 13:31:35 +02:00
asasas9500
547b643232 Merge branch 'master' into NoShifts 2020-08-25 19:25:28 -03:00
MontyTRC89
3958108a48 Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion; 2020-08-10 18:17:59 +02:00
asasas9500
7365cdf4c8 Rename Lara files 2020-08-09 22:09:14 -03:00
Sezz
5d4dc8ffdd Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Raildex
09071a2b88 Merge branch 'master' into memory
# Conflicts:
#	TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Raildex
5ef674b577 Made Game_Malloc a template with a count parameter 2020-07-05 22:19:06 +02:00
Raildex
e24ff68b75 Rendering Sprites without Primitive Batch 2020-06-28 20:30:56 +02:00
MontyTRC89
5b8c90b688 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
TokyoSU
2c6a1a7480 Fix weapon not being updated when crouching
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
TokyoSU
900235c967 Implemented Baboon
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
39050f69ea Fixing Entity Include (Part 1)
- Less Compile Time...
2020-05-27 13:01:32 +02:00
Renamed from TR5Main/Objects/Vehicles/quad.cpp (Browse further)