Commit graph

368 commits

Author SHA1 Message Date
Montagna Marco
30f9b1f653 Refactoring weapons; Added new shatter fields to static meshes datat structs; 2020-08-15 07:27:14 +02:00
asasas9500
b9bc1cf54e Rename Lara files 2020-08-09 22:09:14 -03:00
Nils Gaitzsch
11b2e2cd61 Refactored functions 2020-08-09 15:25:56 +02:00
Woops
acc17d9897 Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
Montagna Marco
f981ba23e4 Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
asasas9500
671d59e1c8 Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 16:43:29 -03:00
asasas9500
3045d1c832 Merge branch 'master' into DiagonalCollisions 2020-08-07 16:37:31 -03:00
Woops
622d86c6a2 clean up remove comments 2020-08-06 03:34:49 -05:00
Montagna Marco
b4714163fc Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-06 06:51:57 +02:00
Montagna Marco
fb20a04f3c Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
Montagna Marco
05dd077d11 Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable; 2020-08-04 21:53:58 +02:00
Sebastian Zych
e0422580a5 BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects. 2020-08-04 21:07:59 +10:00
Sebastian Zych
2eeef3bdc0 Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
Sebastian Zych
6a3700345e Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
Montagna Marco
8fc85c0e20 Fixed IsRoomOutside; Fixed AnimatingControl; 2020-08-04 07:10:31 +02:00
Montagna Marco
325b5841d0 Decompiled wraiths; Added outside rooms table; 2020-08-02 19:39:55 +02:00
KrysB4k
b57cc8d5c1 Merge branch 'master' into DiagonalCollisions 2020-07-26 10:51:06 +02:00
Montagna Marco
014aa1baa7 Frames refactoring 2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a Pathfinding refactoring 2020-07-11 21:16:04 +02:00
KrysB4k
9ebe4d7087 Merge branch 'master' into DiagonalCollisions 2020-07-09 14:57:32 +02:00
Montagna Marco
2a1c491c7e Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Montagna Marco
439db540e3 New level format: meshes 2020-07-03 07:05:33 +02:00
Nils Gaitzsch
bce320d1b8 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f34069e534 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
asasas9500
9ee265a0ba Merge branch 'master' into DiagonalCollisions 2020-06-26 11:13:13 -03:00
Montagna Marco
d6f45db5ec Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
asasas9500
b53eb41bbb Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
KrysB4k
cd417799f3 Merge branch 'master' into DiagonalCollisions 2020-06-21 14:33:31 +02:00
Nils Gaitzsch
3781370e06 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
c860919616 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
d5dc365c06 Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Nils Gaitzsch
0de21e0b9a Added Splash Drips 2020-06-16 19:13:41 +02:00
Nils Gaitzsch
7b5731b704 Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
Nils Gaitzsch
315181220a Added new SparkParticle 2020-06-15 16:36:52 +02:00
Nils Gaitzsch
25f383e42c Added new TriggerGunSmokeParticle Function 2020-06-15 16:10:09 +02:00
Gancian
175f0e40d1 Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
asasas9500
189302e8c0 Improve hack 2020-06-11 23:03:05 -03:00
asasas9500
b56ff11743 Hack for frame advance, frame stop and slow motion 2020-06-11 16:25:19 -03:00
TokyoSU
3699a78e34 Implemented Mutant and Locusts
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
asasas9500
ea7e5fcfc0 Merge branch 'master' into DiagonalCollisions 2020-06-09 16:58:23 -03:00
asasas9500
1732048a00
Scripting (#211)
* Create template for variables; Rename properties; Improve console input

* Improve console input again
2020-06-09 09:16:51 +02:00
asasas9500
89a7801212 Merge branch 'master' into NoShifts 2020-06-06 18:37:21 -03:00
asasas9500
8dfe41f8d1 Move COLL_TYPE, HEIGHT_TYPES and HEADINGS to collide.h; Create OCTANTS, SnapToQuadrant(), GetQuadrant(), SnapToDiagonal() and GetOctant() 2020-06-06 15:48:38 -03:00
TokyoSU
8f11417654 Implemented Baboon
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
11b3751851 Finished Moving Function
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
df5baee997 Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
TokyoSU
ee59d27517 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
Krys
dbac993499 First tests for diagonal collision
This branch tests the diagonal collisions. So far only the running splat, walking splat and vaults work with diagonal collision. Jumping splat, getting out of water still needs some work
2020-05-28 20:59:46 +02:00