Montagna Marco
30f9b1f653
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
b9bc1cf54e
Rename Lara files
2020-08-09 22:09:14 -03:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
acc17d9897
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
Montagna Marco
f981ba23e4
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
671d59e1c8
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
3045d1c832
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Montagna Marco
b4714163fc
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
Montagna Marco
fb20a04f3c
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
Montagna Marco
05dd077d11
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sebastian Zych
e0422580a5
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sebastian Zych
2eeef3bdc0
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
8fc85c0e20
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
Montagna Marco
325b5841d0
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
b57cc8d5c1
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
9ebe4d7087
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
bce320d1b8
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f34069e534
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-26 11:14:16 -03:00
asasas9500
9ee265a0ba
Merge branch 'master' into DiagonalCollisions
2020-06-26 11:13:13 -03:00
Montagna Marco
d6f45db5ec
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
asasas9500
b53eb41bbb
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
KrysB4k
cd417799f3
Merge branch 'master' into DiagonalCollisions
2020-06-21 14:33:31 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
d5dc365c06
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Nils Gaitzsch
0de21e0b9a
Added Splash Drips
2020-06-16 19:13:41 +02:00
Nils Gaitzsch
7b5731b704
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Nils Gaitzsch
315181220a
Added new SparkParticle
2020-06-15 16:36:52 +02:00
Nils Gaitzsch
25f383e42c
Added new TriggerGunSmokeParticle Function
2020-06-15 16:10:09 +02:00
Gancian
175f0e40d1
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
asasas9500
189302e8c0
Improve hack
2020-06-11 23:03:05 -03:00
asasas9500
b56ff11743
Hack for frame advance, frame stop and slow motion
2020-06-11 16:25:19 -03:00
TokyoSU
3699a78e34
Implemented Mutant and Locusts
...
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
asasas9500
ea7e5fcfc0
Merge branch 'master' into DiagonalCollisions
2020-06-09 16:58:23 -03:00
asasas9500
1732048a00
Scripting ( #211 )
...
* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
asasas9500
89a7801212
Merge branch 'master' into NoShifts
2020-06-06 18:37:21 -03:00
asasas9500
8dfe41f8d1
Move COLL_TYPE, HEIGHT_TYPES and HEADINGS to collide.h; Create OCTANTS, SnapToQuadrant(), GetQuadrant(), SnapToDiagonal() and GetOctant()
2020-06-06 15:48:38 -03:00
TokyoSU
8f11417654
Implemented Baboon
...
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
11b3751851
Finished Moving Function
...
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
df5baee997
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
Krys
dbac993499
First tests for diagonal collision
...
This branch tests the diagonal collisions. So far only the running splat, walking splat and vaults work with diagonal collision. Jumping splat, getting out of water still needs some work
2020-05-28 20:59:46 +02:00