Montagna Marco
c6608d59b3
Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
2020-03-26 07:07:02 +01:00
Montagna Marco
00edfd718c
Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
2020-03-25 12:52:02 +01:00
Montagna Marco
d2796c1e23
Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
2020-03-25 07:06:04 +01:00
Montagna Marco
e0a951f177
Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN;
2020-03-21 19:14:28 +01:00
Montagna Marco
7c27d8245c
Added missing TR4 slots
2020-03-21 07:29:31 +01:00
Montagna Marco
b38ed56dee
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-03-18 06:32:32 +01:00
Montagna Marco
29e5963f47
Fixed meshes and cleaned code
2020-03-18 06:27:45 +01:00
asasas9500
73ee9aaec4
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-03-17 21:13:30 -03:00
asasas9500
9bfccd3d68
Fix torches again; Add speed and fallspeed to diagnostics
2020-03-17 21:07:49 -03:00
Montagna Marco
dd033be69e
Refactored mesh pointers; Fixed effects rendering; Improved IMP;
2020-03-16 22:27:50 +01:00
Montagna Marco
b466684cd3
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
Montagna Marco
534f3b4d61
Refactoring HITMAN
2020-03-15 11:15:55 +01:00
Montagna Marco
f58a33c51a
Guards refactoring
2020-03-15 09:05:43 +01:00
Montagna Marco
99bf62b8e3
Fixed basic pathfinding for flying enemies
2020-03-14 20:26:53 +01:00
Montagna Marco
6afaec857d
Added ID_MESHSWAP_HITMAN
2020-03-14 19:13:08 +01:00
Montagna Marco
f493f3d42c
Fixed OBJECT_INFO bug with alignment; Tested and fixed ID_SWAT, ID_SWAT_PLUS;
2020-03-14 16:37:01 +01:00
Montagna Marco
6035580d65
Implemented meshs waps and more swap slots; Renamed guards slots;
2020-03-14 07:48:35 +01:00
Montagna Marco
aae6525233
Fixed and tested ID_BLUE_GUARD, ID_MAFIA, ID_MAFIA2
2020-03-13 06:56:09 +01:00
Montagna Marco
64f5b39371
Added gunflashes to baddes; Some tweaks to rats;
2020-03-12 15:29:57 +01:00
Montagna Marco
ab14936ca5
Fixed HairControl() signature; Removed some legacy hacks;
2020-02-24 13:04:25 +01:00
Montagna Marco
af8a6c2ec0
New objects list; Decompiled ID_LARA_HAIRS;
2020-02-24 12:51:28 +01:00
Montagna Marco
631c9fb327
Decompiled ID_DEATH_SLIDE
2020-01-29 08:29:15 +01:00
Montagna Marco
02e7885fe8
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-28 07:35:03 +01:00
Montagna Marco
0c4792baf1
Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4;
2020-01-28 07:30:58 +01:00
asasas9500
68daee7d6a
Place function markers; Remove collision from ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
2020-01-27 00:13:39 -03:00
Montagna Marco
658ad0c775
Decompiled ID_HIGH_OBJECT1
2020-01-22 21:22:35 +01:00
Montagna Marco
f1e10c85ec
Decompiiling ID_TELEPORTER and ID_ROMAND_GOD
2020-01-21 21:25:24 +01:00
Montagna Marco
99fef97800
Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
2020-01-20 07:29:37 +01:00
Montagna Marco
ea39f91f9c
Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
2020-01-19 08:12:51 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Montagna Marco
2177ee241f
Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
2020-01-14 07:34:10 +01:00
Montagna Marco
2551974e21
Tuned the hack for using old objects[] with undecompiled code
2020-01-13 14:22:15 +01:00
Montagna Marco
fb4b0240d5
Fixed flags in BaddyObjects
2020-01-13 14:06:13 +01:00
Montagna Marco
1289fcf4d9
Fixed flags in ObjectObjects
2020-01-13 11:42:56 +01:00
Montagna Marco
aa0f99cc54
Fixed flags in TrapObjects
2020-01-13 10:02:10 +01:00
asasas9500
dd08655ab6
Replace shoot switches control function
2020-01-12 16:18:37 -03:00
Montagna Marco
18640b4f04
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-12 08:12:58 +01:00
Montagna Marco
c69cdeee40
Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
2020-01-12 08:02:48 +01:00
asasas9500
b4d289e654
Fix shoot switches again
2020-01-11 12:59:57 -03:00
TokyoSU
176c654e2f
Fixed Unfinished InitialiseSlot()
...
- added zoneType for default TR5 Entity.
- moved SlotsUsed from exe to dll.
- added civvy from TR3.
2020-01-11 11:43:42 +01:00
Nils Gaitzsch
c782e89503
Merge branch 'master' into RendererRefactor
2020-01-09 18:06:14 +01:00
Nils Gaitzsch
ffd4e52edb
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
asasas9500
028f4f3308
Fix shoot switches
2020-01-08 16:09:37 -03:00
Montagna Marco
b9814aef33
Code cleaning
2020-01-08 18:26:29 +01:00
Montagna Marco
0cfea9bfdd
Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
2020-01-06 07:38:54 +01:00
Montagna Marco
d1a4adce93
Decompiled ID_TEETH_SPIKES
2020-01-05 10:11:54 +01:00
Montagna Marco
615fccaea3
Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
2020-01-05 07:52:30 +01:00
TokyoSU
c89394d528
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Montagna Marco
4b467606cb
Moved LegacyObjects hack at the end of InitialiseObjects; Fixed pushable issues (102);
2019-12-31 07:10:57 +01:00
Montagna Marco
021c05b94b
Moved Objects[] from EXE to DLL
2019-12-30 19:21:47 +01:00