wolfcheese
c4c57a87f6
Disable all bubbles when the game unloads to avoid crashing
2021-06-06 18:14:13 -04:00
MontyTRC89
b3f1f246e1
Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location;
2021-06-06 06:49:49 +02:00
MontyTRC89
abb7b0c862
Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara;
2021-06-04 06:02:19 +02:00
Trxye
d87d6e2030
fix crowbar inv bug
2021-05-31 11:57:42 -05:00
Trxye
e41623d3be
fix level select; fix pause menu audio bug; fix clockwork beetle hand pos;
2021-05-28 00:57:53 -05:00
Trxye
e3ba7234e7
fix ClockworkBeetleControl();
2021-05-27 18:35:31 -05:00
Trxye
41508e1b92
fix setting ClockworkBeetleFlag;
2021-05-27 18:02:25 -05:00
Trxye
a6de3f6141
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 16:08:09 -05:00
Trxye
3edfe48af6
decompile clockwork beetle;
2021-05-27 16:07:57 -05:00
MontyTRC89
6ed2dfd28d
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
Trxye
c0ca04a806
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
b2f102ae63
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
Trxye
d7fa758df7
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
Trxye
6074ab93a2
implement new inventory
2021-05-18 19:16:58 -05:00
MontyTRC89
c707f533c8
Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
2021-05-07 06:06:30 +02:00
MontyTRC89
adf51a567c
Fixed baddy state 0
2021-04-21 06:45:08 +02:00
MontyTRC89
4ae7d54e6b
Fixed SameZone(); Adding picking to Baddy 1-2;
2021-04-16 10:13:59 +02:00
MontyTRC89
7a93fb25fa
Fixed energy arcs
2021-04-16 06:46:54 +02:00
MontyTRC89
14e9a09598
Temporary fixes to AI; Decompiling energy arcs WIP;
2021-04-13 06:08:33 +02:00
asasas9500
5682a3b6cd
Delete empty files
2021-02-07 18:15:20 -03:00
asasas9500
495641c632
Remove comments; Fix ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
2021-02-07 00:10:36 -03:00
asasas9500
6eb1a5e963
Merge branch 'master' into PushableOCB
2021-02-06 11:50:08 -03:00
Trxye
b4303e030a
uncomment original GetFloorHeight things
2021-02-04 17:36:03 -06:00
asasas9500
700c1b5907
Remove function markers
2021-02-03 01:50:59 -03:00
asasas9500
2917bd9997
Implement virtual rooms into floordata
2021-01-06 17:53:13 -03:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
KrysB4k
735e73f1ea
Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
...
GetFloorAndItemTriggers() was removed in favor of TestTriggersAtXYZ() from switch.cpp, which does the same. All calls to GetFloorAndItemTriggers were replaced with TestTriggersAtXYZ.
Pushables pulling bug was fixed in TestBlockPull(). PushableBlockControl() now calls ItemNewRoom() to signal change of room membership of pushable.
2020-12-19 23:02:55 +01:00
MontyTRC89
187efb475f
Fixed ID_SPHINX; Fixed heavy triggers;
2020-12-10 15:22:18 +01:00
asasas9500
8ec8decc59
Merge branch 'master' into NewTRMath
2020-11-11 16:09:33 -03:00
asasas9500
82d9dc4bea
Separate bridge floor and ceiling; Fix pushables
2020-11-11 15:01:45 -03:00
asasas9500
543ec74272
Improve new floordata static functions; Rework bridges
2020-11-10 22:31:29 -03:00
MontyTRC89
6108d5ac70
Fixed serious bug with weapons
2020-11-07 19:12:59 +01:00
asasas9500
f93cbfdd4a
Fix zLOS()
2020-11-04 16:37:16 -03:00
asasas9500
f9432ce420
Merge branch 'master' into NewTRMath
2020-11-04 11:51:17 -03:00
MontyTRC89
6dc968d61f
Climbable pushables beta; AlterFloorHeight (onli for floor)
2020-11-01 07:51:11 +01:00
asasas9500
d0a930978f
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
e9c0a0b77d
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Woops
c5c54a6590
restore bitshifts in TestTriggers() to fix triggers
2020-10-16 22:39:22 -05:00
asasas9500
185471eab8
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
2ce98f1e8f
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Raildex
ac61f71386
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
b03ba6dc02
Fix flipmaps again
2020-09-24 20:13:56 -03:00
asasas9500
2094ee946a
Fix flipmaps
2020-09-24 17:25:34 -03:00
asasas9500
2f6e8abfa0
Fix legacy triggers
2020-09-24 10:25:51 -03:00
asasas9500
5f025c9cb5
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
4476d12b5c
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
c2c961a7dd
Wrap old floordata functions
2020-09-19 01:38:52 -03:00
Raildex
9dc7ab6d18
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
MontyTRC89
18d75451ae
Partially fixed ID_RUBBER_BOAT
2020-09-12 20:57:32 +02:00