Woops
a8b36fab20
remove bitshifts from vehicles
2020-10-06 10:36:30 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Woops
c695b76b14
fix motorbike crash, better explosions, better cheats
2020-09-16 13:03:30 -05:00
Raildex
81a786c839
Made Spark.size a float
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Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
MontyTRC89
fd8652b093
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-09-12 07:54:20 +02:00
MontyTRC89
54893c42be
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
Woops
456482715c
engine revving with sprint
2020-09-10 23:43:44 -05:00
Woops
7f758c32fe
fix quad explosion with water
2020-09-10 15:56:58 -05:00
MontyTRC89
f41b1493c6
Fixed ID_QUAD sounds and wheel rotations
2020-09-10 13:31:35 +02:00
asasas9500
547b643232
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
MontyTRC89
3958108a48
Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion;
2020-08-10 18:17:59 +02:00
asasas9500
7365cdf4c8
Rename Lara files
2020-08-09 22:09:14 -03:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Raildex
09071a2b88
Merge branch 'master' into memory
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# Conflicts:
# TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Raildex
5ef674b577
Made Game_Malloc a template with a count parameter
2020-07-05 22:19:06 +02:00
Raildex
e24ff68b75
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
MontyTRC89
5b8c90b688
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
TokyoSU
2c6a1a7480
Fix weapon not being updated when crouching
...
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
TokyoSU
900235c967
Implemented Baboon
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- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
39050f69ea
Fixing Entity Include (Part 1)
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- Less Compile Time...
2020-05-27 13:01:32 +02:00