Montagna Marco
81ef017f91
Improved a bit rooms load time; Fixed SPHINX; Fixed arms rotations with some weapons;
2020-08-18 16:55:48 +02:00
Nils Gaitzsch
a752f49d57
Using Smart Pointers
2020-08-09 22:15:32 +02:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Montagna Marco
3f117dddd8
Lights refactor
2020-07-26 16:17:54 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Nils Gaitzsch
31995742ef
Normal Mapping first test
2020-07-18 14:53:26 +02:00
Montagna Marco
74efdea859
Normal mapping; Tangents and bitangents;
2020-07-18 06:58:44 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Montagna Marco
e88d24347b
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Nils Gaitzsch
822ec19f08
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
Montagna Marco
34d39f653a
Smooth normals in Lara
2020-07-03 07:13:46 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
d6f4239dae
Refactored Updating Constant Buffers
...
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Nils Gaitzsch
15e4dc712b
Semi-working cubemapping.
...
improved camera functions
2020-07-01 08:46:07 +02:00
Nils Gaitzsch
932bb84ff4
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
Montagna Marco
e0aaae0a3e
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
Nils Gaitzsch
3dd642f649
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
Montagna Marco
8da773758f
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Nils Gaitzsch
723b2a9361
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Nils Gaitzsch
bce320d1b8
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
Montagna Marco
6fa19edf3e
New level format: ambient light now is Vector3
2020-06-26 20:51:59 +02:00
Montagna Marco
d6f45db5ec
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
08f3910e4d
RAII texture2D
2020-06-21 11:51:46 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Montagna Marco
1cddd102d0
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Nils Gaitzsch
a82a338795
Refactored Index/Vertex Buffer
...
Now uses ComPtr
2020-06-16 15:11:30 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
9f84bc3458
Added DoProperDetection; Fixed flares;
2020-04-30 06:44:29 +02:00
Montagna Marco
dc07c30969
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Montagna Marco
29e5963f47
Fixed meshes and cleaned code
2020-03-18 06:27:45 +01:00
Montagna Marco
dd033be69e
Refactored mesh pointers; Fixed effects rendering; Improved IMP;
2020-03-16 22:27:50 +01:00
Montagna Marco
bd199af075
Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
2020-03-02 09:49:11 +01:00
asasas9500
f12327d267
Improve flipmaps again
2020-01-14 14:39:24 -03:00
Nils Gaitzsch
ede1a6eb8e
Merge branch 'master' into RendererImprovement
...
# Conflicts:
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-01-14 18:04:39 +01:00
asasas9500
114de19117
Improve flipmaps
2020-01-14 00:26:44 -03:00
Nils Gaitzsch
9821018cab
changed SpriteSequences to vector<SpriteSequence> and using vector<RendererSprite*>internally
2020-01-13 22:10:27 +01:00
Nils Gaitzsch
9727238be2
Animated Textures are now internally vector<RendererAnimatedTexture> and AnimatedTextureSets are now vector<RendererAnimatedTextureSet>
2020-01-13 22:10:20 +01:00
Nils Gaitzsch
8e834befc8
Removed Preallocated vector and using std::vector with a predefined capacity
2020-01-13 22:10:07 +01:00
Nils Gaitzsch
ffd4e52edb
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00