asasas9500
c06fa6f9e2
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
aca8da8db1
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
Montagna Marco
30f9b1f653
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
b9bc1cf54e
Rename Lara files
2020-08-09 22:09:14 -03:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
acc17d9897
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
Montagna Marco
f981ba23e4
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
671d59e1c8
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
3045d1c832
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Montagna Marco
b4714163fc
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
Montagna Marco
fb20a04f3c
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
Montagna Marco
05dd077d11
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sebastian Zych
e0422580a5
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sebastian Zych
2eeef3bdc0
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
8fc85c0e20
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
Montagna Marco
325b5841d0
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
b57cc8d5c1
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
9ebe4d7087
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
bce320d1b8
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f34069e534
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-26 11:14:16 -03:00
asasas9500
9ee265a0ba
Merge branch 'master' into DiagonalCollisions
2020-06-26 11:13:13 -03:00
Montagna Marco
d6f45db5ec
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
asasas9500
b53eb41bbb
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
KrysB4k
cd417799f3
Merge branch 'master' into DiagonalCollisions
2020-06-21 14:33:31 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
d5dc365c06
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Nils Gaitzsch
0de21e0b9a
Added Splash Drips
2020-06-16 19:13:41 +02:00
Nils Gaitzsch
7b5731b704
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Nils Gaitzsch
315181220a
Added new SparkParticle
2020-06-15 16:36:52 +02:00
Nils Gaitzsch
25f383e42c
Added new TriggerGunSmokeParticle Function
2020-06-15 16:10:09 +02:00
Gancian
175f0e40d1
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
asasas9500
189302e8c0
Improve hack
2020-06-11 23:03:05 -03:00
asasas9500
b56ff11743
Hack for frame advance, frame stop and slow motion
2020-06-11 16:25:19 -03:00
TokyoSU
3699a78e34
Implemented Mutant and Locusts
...
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
asasas9500
ea7e5fcfc0
Merge branch 'master' into DiagonalCollisions
2020-06-09 16:58:23 -03:00
asasas9500
1732048a00
Scripting ( #211 )
...
* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
asasas9500
89a7801212
Merge branch 'master' into NoShifts
2020-06-06 18:37:21 -03:00
asasas9500
8dfe41f8d1
Move COLL_TYPE, HEIGHT_TYPES and HEADINGS to collide.h; Create OCTANTS, SnapToQuadrant(), GetQuadrant(), SnapToDiagonal() and GetOctant()
2020-06-06 15:48:38 -03:00
TokyoSU
8f11417654
Implemented Baboon
...
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
11b3751851
Finished Moving Function
...
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
df5baee997
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00