MontyTRC89
f7fee69634
Added LUA name insertion on items loading; Fixed item rooms change (use ItemNewRoom);
2021-07-19 05:52:21 +02:00
MontyTRC89
0495681cb1
Fixed volumes and added debug message
2021-07-15 10:56:03 +02:00
MontyTRC89
916d22759b
Merge remote-tracking branch 'origin/lara_info'
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# Conflicts:
# TR5Main/Game/Lara/lara_flare.h
# TR5Main/Scripting/GameLogicScript.cpp
2021-07-14 05:48:42 +02:00
MontyTRC89
98c62c58bb
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-07-14 05:30:04 +02:00
MontyTRC89
e46cc2e542
Added LUA name for statics; LUA names refactoring;
2021-07-14 05:29:23 +02:00
hispidence
54e14ccb3f
Make some functions take a GAME_OBJECT_ID instead of a short. Make AIOBJECT use a GAME_OBJECT_ID instead of a short.
2021-07-11 16:55:20 +01:00
MontyTRC89
1effeed738
Refactored cameras, sinks and sound sources; Added sound sources playback;
2021-07-10 06:55:37 +02:00
MontyTRC89
465e5f2347
Added trigger volumes experimental
2021-07-05 16:33:50 +02:00
MontyTRC89
0fde464679
Fix merge conflicts
2021-03-27 07:38:51 +01:00
MontyTRC89
60c61ff4da
New level loader code for anim textures
2021-03-27 07:33:40 +01:00
MontyTRC89
9183bb1760
Animated textures data in polygons
2021-03-12 21:33:02 +01:00
MontyTRC89
231b1f77aa
Implemented new anim textures in file format
2021-03-10 18:45:12 +01:00
asasas9500
e943098d31
Fix boxes
2021-01-28 20:49:30 -03:00
asasas9500
6c39800d89
Fix no pathfinding
2021-01-17 20:29:37 -03:00
asasas9500
d0a930978f
Implement new random system
2020-10-24 01:05:59 -03:00
Raildex
4173289d08
Added Static Mesh Tint Support
2020-10-07 09:08:23 +02:00
Raildex
ac61f71386
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
26a4b39b43
Fix bridges; Fix script IDs
2020-09-28 10:04:44 -03:00
asasas9500
4476d12b5c
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
dbdba8d2df
New floordata prototype
2020-09-14 00:19:05 -03:00
MontyTRC89
b063da4c4b
Fixed sounds
2020-09-08 19:50:19 +02:00
MontyTRC89
0aff21a128
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
2020-09-01 07:06:31 +02:00
MontyTRC89
40bac4540c
Restored Lara's damage with grenade; HP for statics;
2020-08-16 21:06:35 +02:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
MontyTRC89
fdf2de1e89
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
MontyTRC89
bde10fe313
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
MontyTRC89
ecca35d05a
Lights refactor
2020-07-26 16:17:54 +02:00
MontyTRC89
f24e2abb94
Added ZLIB
2020-07-26 07:21:38 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
502c647a84
Normal mapping; Tangents and bitangents;
2020-07-18 06:58:44 +02:00
MontyTRC89
2d72803342
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-07-11 21:29:49 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Raildex
09071a2b88
Merge branch 'master' into memory
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# Conflicts:
# TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Raildex
053953b8ab
Merge branch 'master' into memory
2020-07-05 22:19:28 +02:00
Raildex
5ef674b577
Made Game_Malloc a template with a count parameter
2020-07-05 22:19:06 +02:00
MontyTRC89
538dbb3682
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
MontyTRC89
eaf358f6ae
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
MontyTRC89
71f307a356
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
MontyTRC89
b637847a1e
New level format: ambient light now is Vector3
2020-06-26 20:51:59 +02:00
MontyTRC89
5b8c90b688
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
1d07a7952e
RAII texture2D
2020-06-21 11:51:46 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
MontyTRC89
d665551a02
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
TokyoSU
0ccf99dcd4
Finished Moving Function
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- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00