Lwmte
f293735d11
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
Lwmte
522b41d1d6
Clarify function names
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# Conflicts:
# TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
Lwmte
0b7c3d4a20
Merge branch 'master' into legacy_trigger_refactor
2021-08-28 21:38:58 +03:00
MontyTRC89
d0da243f73
Refactored switches
2021-08-28 06:37:22 +02:00
Lwmte
7d4fde9942
Cleanup a bit more
2021-08-26 19:55:34 +03:00
Lwmte
1f68fd812b
Simplify TestTriggers by providing overloads
2021-08-26 12:12:05 +03:00
MontyTRC89
b2f102ae63
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
KrysB4k
735e73f1ea
Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
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GetFloorAndItemTriggers() was removed in favor of TestTriggersAtXYZ() from switch.cpp, which does the same. All calls to GetFloorAndItemTriggers were replaced with TestTriggersAtXYZ.
Pushables pulling bug was fixed in TestBlockPull(). PushableBlockControl() now calls ItemNewRoom() to signal change of room membership of pushable.
2020-12-19 23:02:55 +01:00
Woops
e42f9ca80e
bitshifts be gone
2020-10-17 23:36:06 -05:00
MontyTRC89
f923f514ec
First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
2020-08-29 09:39:10 +02:00
MontyTRC89
d85e683629
Decompiled ID_ELEMENT_PUZZLE
2020-08-21 10:56:03 +02:00