Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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MontyTRC89
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4b0d76ed95
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Refactored flame emitters, Lara burn and lightning bolts;
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2021-09-22 05:51:25 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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1284d34f68
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Implement basic flash, fix func names
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2021-09-15 14:24:03 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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MontyTRC89
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9c169a87f2
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Decompiled ID_OBELISK
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2021-09-10 05:30:07 +02:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Lwmte
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f293735d11
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
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Trxye
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fda0e1ac3d
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fix compile
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2021-06-10 11:36:34 -05:00 |
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Trxye
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e2b0178cb8
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InitialiseObelisk(); some of ObeliskControl()
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2021-06-09 22:48:18 -05:00 |
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