Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Raildex
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2b0b1ff282
|
Added newlines
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2021-09-25 11:27:47 +02:00 |
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Raildex
|
7b070e75ad
|
Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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Lwmte
|
cefc60c7ea
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
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Lwmte
|
8d86c2e97d
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
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Lwmte
|
48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
|
3fe6211e4e
|
Further organizing
|
2021-09-08 18:31:35 +03:00 |
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Lwmte
|
f293735d11
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
|
2021-08-31 18:20:23 +02:00 |
|
Raildex
|
c6fcf8b248
|
Renamed creature.h to creature_info.h
|
2021-08-29 10:04:49 +02:00 |
|
Lwmte
|
0b7c3d4a20
|
Merge branch 'master' into legacy_trigger_refactor
|
2021-08-28 21:38:58 +03:00 |
|
Raildex
|
2621fa8f0d
|
Fixed More Include Hell
|
2021-08-28 13:27:58 +02:00 |
|
Raildex
|
dabbeb88db
|
Fixed Include Hell for Creature Info
|
2021-08-28 12:16:03 +02:00 |
|
MontyTRC89
|
d0da243f73
|
Refactored switches
|
2021-08-28 06:37:22 +02:00 |
|
Lwmte
|
b8c3b67f10
|
Move collision and FX functions from effect.cpp
|
2021-08-26 15:54:52 +03:00 |
|
MontyTRC89
|
3bc685dc3b
|
Fixed missile control routine; Improved ID_CROCODILE_GOD;
|
2021-08-20 16:03:53 +02:00 |
|
MontyTRC89
|
7093a8df24
|
Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
|
2021-08-20 06:00:34 +02:00 |
|
MontyTRC89
|
0ed8181cda
|
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
|
2021-08-20 05:25:51 +02:00 |
|
MontyTRC89
|
095423b30a
|
Fixed locusts; First try of namespaces for objects;
|
2021-08-19 14:17:21 +02:00 |
|
Woops
|
e42f9ca80e
|
bitshifts be gone
|
2020-10-17 23:36:06 -05:00 |
|
MontyTRC89
|
83bba01a99
|
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
|
2020-07-21 09:56:47 +02:00 |
|
MontyTRC89
|
36fe66d617
|
Hairs done on GPU now
|
2020-07-07 07:32:33 +02:00 |
|
MontyTRC89
|
7ff7397fa7
|
New level format: meshes
|
2020-07-03 07:05:33 +02:00 |
|
Raildex
|
e5ead31064
|
Putting Renderer into namespace
made g_Renderer a global object
|
2020-06-21 14:27:12 +02:00 |
|
TokyoSU
|
2b2a58d44c
|
Implemented Mutant and Locusts
- Added ItemNearTarget().
|
2020-06-10 21:38:25 +02:00 |
|