TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
c89f89f607
Added title flyby; Added scripted audio tracks;
2019-05-31 21:45:20 +02:00
MontyTRC89
0e49d65c8e
Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
2019-05-06 23:48:44 +02:00
MontyTRC89
c30ed7373f
Refactoring; Added fixed extra rotation to inventory objects;
2019-04-30 12:56:27 +02:00
MontyTRC89
26aa263892
Added bats; Addes rats; Fixed weather; New script commands; Code cleaning; Fixed horizon;
2019-03-20 23:43:52 +01:00
MontyTRC89
fee77b4bd9
New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code;
2019-03-15 23:03:54 +01:00
MontyTRC89
57f243ac0e
Working on DX11 renderer
2019-01-13 21:57:16 +01:00
MontyTRC89
4328c805b6
Added default configuration; Improved renderer resolution change; Added sound settings menu;
2018-12-31 10:38:34 +01:00
MontyTRC89
da2804d997
Improving setup dialog; Working on sunglasses object;
2018-12-30 11:41:48 +01:00
MontyTRC89
209a49ad88
Rewritten WinAppProc; Handled toggle fullscreen; Handled device lost;
2018-12-28 12:12:58 +01:00
MontyTRC89
39436dbbb5
Added scorpion from TR4
2018-11-28 13:19:01 +01:00
MontyTRC89
44d9fa6697
Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
2018-11-24 09:39:37 +01:00
MontyTRC89
0199efb56c
Refactoring weapons system
2018-11-21 09:34:01 +01:00
MontyTRC89
150a8377aa
Fixed inventory strings
2018-11-11 23:42:30 +01:00
MontyTRC89
c3b4308309
Implemented debris rendering
2018-11-10 09:27:10 +01:00
MontyTRC89
6b72d1acfb
Implemented pulse color; Implemented rumble effect; Implemented poisoning; Implemented bats, rats and spider; Implemented sound sources;
2018-11-08 23:05:25 +01:00
MontyTRC89
153bbda34c
Decompiled lot of code about weapons, need to fix and test; Implementing harpoon gun, grenade launcher, rocket launcher;
2018-11-01 22:45:59 +01:00
MontyTRC89
b425561e3f
FIxed bars; Made debug infos configurable with LUA;
2018-10-30 18:49:16 +01:00
MontyTRC89
e61572b14f
New savegame system partially working
2018-10-24 23:32:22 +02:00
MontyTRC89
b7dfc803d2
Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
2018-09-22 23:54:51 +02:00